2023-02-09 18:31:51 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheTuso <piotrekpasztor@gmail.com>
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Date: Thu, 2 Feb 2023 16:40:11 +0100
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Subject: [PATCH] Add Entity Body Yaw API
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2023-08-21 09:35:05 +02:00
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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2023-12-05 18:33:18 +01:00
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index c9139bb7abc881fddd2d5610d9506cd4fce7eba3..bb1ed1e16bd17161bbf554acc03d1e32d3627a80 100644
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2023-08-21 09:35:05 +02:00
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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2023-12-05 18:33:18 +01:00
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@@ -989,6 +989,43 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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2023-08-21 09:35:05 +02:00
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* @return true if in powdered snow.
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*/
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boolean isInPowderedSnow();
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+
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+ /**
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+ * Gets the x-coordinate of this entity
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+ *
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+ * @return x-coordinate
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+ */
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+ double getX();
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+
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+ /**
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+ * Gets the y-coordinate of this entity
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+ *
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+ * @return y-coordinate
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+ */
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+ double getY();
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+
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+ /**
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+ * Gets the z-coordinate of this entity
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+ *
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+ * @return z-coordinate
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+ */
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+ double getZ();
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+
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+ /**
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+ * Gets this entity's pitch
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+ *
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+ * @see Location#getPitch()
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+ * @return the entity's pitch
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+ */
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+ float getPitch();
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+
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+ /**
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+ * Gets this entity's yaw
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+ *
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+ * @see Location#getYaw()
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+ * @return the entity's yaw
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+ */
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+ float getYaw();
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// Paper end
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// Paper Start - Collision API
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2023-02-09 18:31:51 +01:00
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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2023-11-11 22:04:34 +01:00
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index 4682df5d422c24c2d145bd28bc3d0fa8b1cd6ce8..bd5e53372ce860924f5403dca6b0c45878a9e4d2 100644
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2023-02-09 18:31:51 +01:00
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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2023-11-11 22:04:34 +01:00
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@@ -1217,5 +1217,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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2023-02-09 18:31:51 +01:00
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* @param amount the amount of damage to do
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*/
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void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount);
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+
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+ /**
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+ * Gets entity body yaw
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+ *
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+ * @return entity body yaw
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+ * @see Location#getYaw()
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+ */
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+ float getBodyYaw();
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+
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+ /**
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+ * Sets entity body yaw
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+ *
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+ * @param bodyYaw new entity body yaw
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+ * @see Location#setYaw(float)
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+ */
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+ void setBodyYaw(float bodyYaw);
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// Paper end
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}
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