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39 lines
1.8 KiB
Diff
39 lines
1.8 KiB
Diff
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From 53b4f29fa7c90a534b8eed0c7e5819d81eaae968 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 4 Oct 2017 04:20:21 +0100
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Subject: [PATCH] Revert "Fix some chunks not being sent to the client"
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This patch actually allows chunks to be sent before lighting has been calculated in a chunk,
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causing lighting to be invalid on chunks sent to clients. as lighting is done during chunk
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population and the server tracks which chunks have been sent to the client, this is no longer
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an issue.
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as the server tracks what chunks have and haven't been sent to the client (and the original
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issue for this appears to have already been fixed in the server in 1.9), there is nothing
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that this patch is actually achieving as of now.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index d6e6f4d3e..faa52c933 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -1128,15 +1128,7 @@ public class Chunk {
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}
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public boolean isReady() {
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- // Spigot Start
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- /*
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- * As of 1.7, Mojang added a check to make sure that only chunks which have been lit are sent to the client.
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- * Unfortunately this interferes with our modified chunk ticking algorithm, which will only tick chunks distant from the player on a very infrequent basis.
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- * We cannot unfortunately do this lighting stage during chunk gen as it appears to put a lot more noticeable load on the server, than when it is done at play time.
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- * For now at least we will simply send all chunks, in accordance with pre 1.7 behaviour.
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- */
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- return true;
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- // Spigot End
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+ return this.r && this.done && this.lit;
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}
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public boolean j() {
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--
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2.14.2
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