Paper/patches/api/0280-add-isDeeplySleeping-to-HumanEntity.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 8 Apr 2021 17:36:15 -0700
Subject: [PATCH] add isDeeplySleeping to HumanEntity
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 7e23e157eb70e6bf94d0ac4a0196cc5c943dcac4..29885c7184dbec82a6de69c39878276392779d71 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -328,6 +328,15 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
public void setCooldown(@NotNull Material material, int ticks);
+ // Paper start
+ /**
+ * If the player has slept enough to count towards passing the night.
+ *
+ * @return true if the player has slept enough
+ */
+ public boolean isDeeplySleeping();
+ // Paper end
+
/**
* Get the sleep ticks of the player. This value may be capped.
*