Paper/patches/server/0716-Don-t-tick-markers.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Noah van der Aa <ndvdaa@gmail.com>
Date: Fri, 7 Jan 2022 11:58:26 +0100
Subject: [PATCH] Don't tick markers
Fixes https://github.com/PaperMC/Paper/issues/7276 and https://github.com/PaperMC/Paper/issues/8118
by using a config option that, when set to false, does not add markers to the entity
tick list at all and ignores them in Spigot's activation range checks. The entity tick
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list is only used in the tick and tickPassenger methods, so we can safely not add the
markers to it. When the config option is set to true, markers are ticked as normal.
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diff --git a/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java b/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java
index ff99336e0b8131ae161cfa5c4fc83c6905e3dbc8..5e5a018433414af76eaa1e781f61612ddc305b07 100644
--- a/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java
+++ b/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java
@@ -109,7 +109,7 @@ public final class EntityCommand implements PaperSubcommand {
ChunkPos chunk = e.chunkPosition();
info.left++;
info.right.put(chunk, info.right.getOrDefault(chunk, 0) + 1);
- if (!chunkProviderServer.isPositionTicking(e)) {
+ if (!chunkProviderServer.isPositionTicking(e) || (e instanceof net.minecraft.world.entity.Marker && !world.paperConfig().entities.markers.tick)) { // Paper - Configurable marker ticking
nonEntityTicking.merge(key, 1, Integer::sum);
}
});
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 134df9ad4d5d5f85429f5e3ff6d879bc5f1fb13f..452dfcce367470711e12ee174518359dc916a10d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -2192,6 +2192,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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}
public void onTickingStart(Entity entity) {
+ if (entity instanceof net.minecraft.world.entity.Marker && !paperConfig().entities.markers.tick) return; // Paper - Configurable marker ticking
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ServerLevel.this.entityTickList.add(entity);
}
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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