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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 3 Oct 2020 22:00:27 -0500
Subject: [PATCH] Fix deop kicking non-whitelisted player when white list is
not enabled
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
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index 356b3b7649edf9289c5736638bca50e5d9670782..a570de59700ace7f17268a220ed104464c7e6b15 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -2309,13 +2309,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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if (this.isEnforceWhitelist()) {
PlayerList playerlist = source.getServer().getPlayerList();
UserWhiteList whitelist = playerlist.getWhiteList();
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+ if (!((DedicatedServer) getServer()).getProperties().whiteList.get()) return; // Paper - whitelist not enabled
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List<ServerPlayer> list = Lists.newArrayList(playerlist.getPlayers());
Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
ServerPlayer entityplayer = (ServerPlayer) iterator.next();
- if (!whitelist.isWhiteListed(entityplayer.getGameProfile())) {
+ if (!whitelist.isWhiteListed(entityplayer.getGameProfile()) && !this.getPlayerList().isOp(entityplayer.getGameProfile())) { // Paper - Fix kicking ops when whitelist is reloaded (MC-171420)
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entityplayer.connection.disconnect((Component) Component.translatable("multiplayer.disconnect.not_whitelisted"));
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}
}