2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 13 Dec 2020 05:32:12 +0200
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Subject: [PATCH] Expose LivingEntity hurt direction
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2023-03-14 23:13:41 +01:00
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diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
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index b0de996c7cbfc36a3f749091068a70885b009832..b21325401f59a02c0fb52d203e90b0f6207b556f 100644
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--- a/src/main/java/org/bukkit/entity/HumanEntity.java
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+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
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@@ -348,6 +348,16 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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*/
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public void setCooldown(@NotNull Material material, int ticks);
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+ // Paper start
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+ /**
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+ * Sets player hurt direction
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+ *
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+ * @param hurtDirection hurt direction
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+ */
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+ @Override
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+ void setHurtDirection(float hurtDirection);
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+ // Paper end
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+
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/**
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* Get the sleep ticks of the player. This value may be capped.
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*
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2021-06-11 14:02:28 +02:00
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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2023-03-14 23:13:41 +01:00
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index b09c9eb92c069f76e0fba4a08ed0a5c66ced3a40..16536dae04b020de43f9e13ff32c659b9e6cab0c 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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2023-03-14 23:13:41 +01:00
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@@ -995,5 +995,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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2021-06-11 14:02:28 +02:00
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* @param quantity quantity of item
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*/
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void playPickupItemAnimation(@NotNull Item item, int quantity);
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+
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+ /**
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+ * Gets player hurt direction
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+ *
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+ * @return hurt direction
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+ */
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+ float getHurtDirection();
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+
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+ /**
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+ * Sets player hurt direction
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+ *
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+ * @param hurtDirection hurt direction
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2023-03-14 23:13:41 +01:00
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+ * @deprecated use {@link Player#setHurtDirection(float)}
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2021-06-11 14:02:28 +02:00
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+ */
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2023-03-14 23:13:41 +01:00
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+ @Deprecated
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2021-06-11 14:02:28 +02:00
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+ void setHurtDirection(float hurtDirection);
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// Paper end
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}
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