2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-02-22 22:19:19 +01:00
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From: Zero <zero@cock.li>
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Date: Sat, 22 Feb 2020 16:10:31 -0500
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Subject: [PATCH] Configurable chance of villager zombie infection
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This allows you to solve an issue in vanilla behavior where:
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* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
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* On normal difficulty they will have a 50% of getting infected or dying.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2020-06-09 10:12:20 +02:00
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index 7d39028c930cbd66c867649d5148be2fb96bc579..0ff4475625e93d6f7a41345149e7c1fed0220bbb 100644
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2020-02-22 22:19:19 +01:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2020-06-09 10:12:20 +02:00
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@@ -649,4 +649,9 @@ public class PaperWorldConfig {
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2020-02-22 22:19:19 +01:00
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private void nerfNetherPortalPigmen() {
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nerfNetherPortalPigmen = getBoolean("game-mechanics.nerf-pigmen-from-nether-portals", nerfNetherPortalPigmen);
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}
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+
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+ public double zombieVillagerInfectionChance = -1.0;
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+ private void zombieVillagerInfectionChance() {
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+ zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java
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2020-05-06 11:48:49 +02:00
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index 8635d4f40ca153819e0fda014d7ea3795f86b940..07ebc1d81610bc506e51c7bbffefdcf676a2bb85 100644
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2020-02-22 22:19:19 +01:00
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--- a/src/main/java/net/minecraft/server/EntityZombie.java
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+++ b/src/main/java/net/minecraft/server/EntityZombie.java
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@@ -455,10 +455,14 @@ public class EntityZombie extends EntityMonster {
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@Override
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public void b(EntityLiving entityliving) {
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super.b(entityliving);
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- if ((this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) {
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- if (this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) {
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+ // Paper start
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+ if (world.paperConfig.zombieVillagerInfectionChance != 0.0 && (world.paperConfig.zombieVillagerInfectionChance != -1.0 || this.world.getDifficulty() == EnumDifficulty.NORMAL || this.world.getDifficulty() == EnumDifficulty.HARD) && entityliving instanceof EntityVillager) {
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+ if (world.paperConfig.zombieVillagerInfectionChance == -1.0 && this.world.getDifficulty() != EnumDifficulty.HARD && this.random.nextBoolean()) {
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+ return;
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+ }
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+ if (world.paperConfig.zombieVillagerInfectionChance != -1.0 && (this.random.nextDouble() * 100.0) > world.paperConfig.zombieVillagerInfectionChance) {
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return;
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- }
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+ } // Paper end
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EntityVillager entityvillager = (EntityVillager) entityliving;
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EntityZombieVillager entityzombievillager = (EntityZombieVillager) EntityTypes.ZOMBIE_VILLAGER.a(this.world);
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