2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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2022-10-02 09:56:36 +02:00
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index ffa1e457decf8502c3283352bf5be94d419ff165..d3c3db919e9b0507e8543313d9028394e5163673 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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2022-09-26 10:02:51 +02:00
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@@ -153,8 +153,8 @@ public abstract class DistanceManager {
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2021-06-11 14:02:28 +02:00
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ObjectSet<ServerPlayer> objectset = (ObjectSet) this.playersPerChunk.get(i);
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if (objectset == null) return; // CraftBukkit - SPIGOT-6208
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- objectset.remove(player);
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- if (objectset.isEmpty()) {
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+ if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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+ if (objectset == null || objectset.isEmpty()) { // Paper
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this.playersPerChunk.remove(i);
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this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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2022-09-26 10:02:51 +02:00
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//this.playerTicketManager.update(i, Integer.MAX_VALUE, false); // Paper - no longer used
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