2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2019-04-27 21:05:20 +02:00
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From: Phoenix616 <mail@moep.tv>
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Date: Sat, 27 Apr 2019 20:00:43 +0100
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Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
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This also fixes the adding sound playing when the item frame direction is changed.
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diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
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2020-11-03 03:22:15 +01:00
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index bc8c007fc819335d9a8a464c01774e15dc18b7c6..16c8f2cdf7120337bec6f1d28822f3219c7d2d8f 100644
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2019-04-27 21:05:20 +02:00
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--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
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+++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
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2020-06-25 16:09:55 +02:00
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@@ -247,7 +247,7 @@ public class EntityItemFrame extends EntityHanging {
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2019-04-27 21:05:20 +02:00
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}
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2019-05-10 21:03:43 +02:00
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this.getDataWatcher().set(EntityItemFrame.ITEM, itemstack);
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2019-04-27 21:05:20 +02:00
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- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
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+ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
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2020-06-25 16:09:55 +02:00
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this.playSound(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
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2019-04-27 21:05:20 +02:00
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}
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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2020-08-25 04:22:08 +02:00
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index 072c56b8a28d850e1171149a34d6b410d5a6fa5a..d59977ab3898c5a615bd3093b3ddd6c07f5e7e58 100644
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2019-04-27 21:05:20 +02:00
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
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2019-05-10 21:03:43 +02:00
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@@ -49,7 +49,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
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2019-04-27 21:05:20 +02:00
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old.die();
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2020-04-27 09:34:45 +02:00
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EntityItemFrame frame = new EntityItemFrame(world, position, direction);
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2019-04-27 21:05:20 +02:00
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- frame.setItem(item);
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+ frame.setItem(item, true, false); // Paper - fix itemframe sound
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world.addEntity(frame);
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this.entity = frame;
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}
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