2019-08-05 18:35:40 +02:00
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From d975ee9db6feb4d152164a06a70ba7c3b7154c4a Mon Sep 17 00:00:00 2001
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2019-05-18 07:01:44 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Sep 2018 21:49:53 -0400
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Subject: [PATCH] Fix issues with entity loss due to unloaded chunks
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Vanilla has risk of losing entities by causing them to be
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removed from all chunks if they try to move into an unloaded chunk.
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This pretty much means high chance this entity will be lost in this
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scenario.
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There is another case that adding an entity to the world can fail if
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the chunk isn't loaded.
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Lots of the server is designed around addEntity never expecting to fail
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for these reasons, nor is it really logical.
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This change ensures the chunks are always loaded when entities are
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added to the world, or a valid entity moves between chunks.
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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2019-07-24 05:20:14 +02:00
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index c791ab686e..51f697b2c9 100644
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2019-05-18 07:01:44 +02:00
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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2019-07-24 05:20:14 +02:00
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@@ -640,7 +640,7 @@ public class WorldServer extends World {
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2019-05-18 07:01:44 +02:00
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this.getChunkAt(entity.chunkX, entity.chunkZ).a(entity, entity.chunkY);
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}
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2019-06-25 03:47:58 +02:00
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- if (!entity.bU() && !this.isChunkLoaded(i, k)) {
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+ if (!entity.valid && !entity.bU() && !this.isChunkLoaded(i, k)) { // Paper - always load chunks to register valid entities location
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2019-05-18 07:01:44 +02:00
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entity.inChunk = false;
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} else {
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this.getChunkAt(i, k).a(entity);
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2019-07-24 05:20:14 +02:00
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@@ -961,7 +961,7 @@ public class WorldServer extends World {
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2019-05-18 07:01:44 +02:00
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return false;
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}
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// CraftBukkit end
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- IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX / 16.0D), MathHelper.floor(entity.locZ / 16.0D), ChunkStatus.FULL, entity.attachedToPlayer);
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+ IChunkAccess ichunkaccess = this.getChunkAt(MathHelper.floor(entity.locX / 16.0D), MathHelper.floor(entity.locZ / 16.0D), ChunkStatus.FULL, true); // Paper - always load chunks for entity adds
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if (!(ichunkaccess instanceof Chunk)) {
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return false;
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--
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2019-06-25 03:47:58 +02:00
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2.22.0
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2019-05-18 07:01:44 +02:00
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