Paper/patches/server/0384-Implement-Player-Client-Options-API.patch

152 lines
6.6 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2021-11-27 09:11:43 +01:00
From: MiniDigger <admin@benndorf.dev>
2021-06-11 14:02:28 +02:00
Date: Mon, 20 Jan 2020 21:38:15 +0100
Subject: [PATCH] Implement Player Client Options API
diff --git a/src/main/java/com/destroystokyo/paper/PaperSkinParts.java b/src/main/java/com/destroystokyo/paper/PaperSkinParts.java
new file mode 100644
index 0000000000000000000000000000000000000000..b6f4400df3d8ec7e06a996de54f8cabba57885e1
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/PaperSkinParts.java
@@ -0,0 +1,74 @@
+package com.destroystokyo.paper;
+
+import com.google.common.base.Objects;
+
+import java.util.StringJoiner;
+
+public class PaperSkinParts implements SkinParts {
+
+ private final int raw;
+
+ public PaperSkinParts(int raw) {
+ this.raw = raw;
+ }
+
+ public boolean hasCapeEnabled() {
+ return (raw & 1) == 1;
+ }
+
+ public boolean hasJacketEnabled() {
+ return (raw >> 1 & 1) == 1;
+ }
+
+ public boolean hasLeftSleeveEnabled() {
+ return (raw >> 2 & 1) == 1;
+ }
+
+ public boolean hasRightSleeveEnabled() {
+ return (raw >> 3 & 1) == 1;
+ }
+
+ public boolean hasLeftPantsEnabled() {
+ return (raw >> 4 & 1) == 1;
+ }
+
+ public boolean hasRightPantsEnabled() {
+ return (raw >> 5 & 1) == 1;
+ }
+
+ public boolean hasHatsEnabled() {
+ return (raw >> 6 & 1) == 1;
+ }
+
+ @Override
+ public int getRaw() {
+ return raw;
+ }
+
+ @Override
+ public boolean equals(Object o) {
+ if (this == o) return true;
+ if (o == null || getClass() != o.getClass()) return false;
+ PaperSkinParts that = (PaperSkinParts) o;
+ return raw == that.raw;
+ }
+
+ @Override
+ public int hashCode() {
+ return Objects.hashCode(raw);
+ }
+
+ @Override
+ public String toString() {
+ return new StringJoiner(", ", PaperSkinParts.class.getSimpleName() + "[", "]")
+ .add("raw=" + raw)
+ .add("cape=" + hasCapeEnabled())
+ .add("jacket=" + hasJacketEnabled())
+ .add("leftSleeve=" + hasLeftSleeveEnabled())
+ .add("rightSleeve=" + hasRightSleeveEnabled())
+ .add("leftPants=" + hasLeftPantsEnabled())
+ .add("rightPants=" + hasRightPantsEnabled())
+ .add("hats=" + hasHatsEnabled())
+ .toString();
+ }
+}
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index baff31a9dd003eef6191b59598523e387bc759a1..867deadfc38e069931211a2b0db4350acd96247f 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1856,6 +1856,7 @@ public class ServerPlayer extends Player {
2021-06-11 14:02:28 +02:00
public String locale = null; // CraftBukkit - add, lowercase // Paper - default to null
public java.util.Locale adventure$locale = java.util.Locale.US; // Paper
public void updateOptions(ServerboundClientInformationPacket packet) {
2021-11-24 12:06:34 +01:00
+ new com.destroystokyo.paper.event.player.PlayerClientOptionsChangeEvent(getBukkitEntity(), packet.language, packet.viewDistance, com.destroystokyo.paper.ClientOption.ChatVisibility.valueOf(packet.chatVisibility().name()), packet.chatColors(), new com.destroystokyo.paper.PaperSkinParts(packet.modelCustomisation()), packet.mainHand() == HumanoidArm.LEFT ? MainHand.LEFT : MainHand.RIGHT).callEvent(); // Paper - settings event
2021-06-11 14:02:28 +02:00
// CraftBukkit start
2021-11-24 12:06:34 +01:00
if (getMainArm() != packet.mainHand()) {
PlayerChangedMainHandEvent event = new PlayerChangedMainHandEvent(this.getBukkitEntity(), getMainArm() == HumanoidArm.LEFT ? MainHand.LEFT : MainHand.RIGHT);
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index cdc4ef88c8369b3bd1c607ff5301fc1b04ec4582..5338f9245c00366c68e208a1e0c780c7ca362548 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -615,6 +615,24 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
connection.disconnect(message == null ? net.kyori.adventure.text.Component.empty() : message);
}
2021-06-11 14:02:28 +02:00
}
+
+ @Override
+ public <T> T getClientOption(com.destroystokyo.paper.ClientOption<T> type) {
+ if(com.destroystokyo.paper.ClientOption.SKIN_PARTS.equals(type)) {
+ return type.getType().cast(new com.destroystokyo.paper.PaperSkinParts(getHandle().getEntityData().get(net.minecraft.world.entity.player.Player.DATA_PLAYER_MODE_CUSTOMISATION)));
+ } else if(com.destroystokyo.paper.ClientOption.CHAT_COLORS_ENABLED.equals(type)) {
+ return type.getType().cast(getHandle().canChatInColor());
+ } else if(com.destroystokyo.paper.ClientOption.CHAT_VISIBILITY.equals(type)) {
+ return type.getType().cast(getHandle().getChatVisibility() == null ? com.destroystokyo.paper.ClientOption.ChatVisibility.UNKNOWN : com.destroystokyo.paper.ClientOption.ChatVisibility.valueOf(getHandle().getChatVisibility().name()));
+ } else if(com.destroystokyo.paper.ClientOption.LOCALE.equals(type)) {
2021-06-11 14:02:28 +02:00
+ return type.getType().cast(getLocale());
+ } else if(com.destroystokyo.paper.ClientOption.MAIN_HAND.equals(type)) {
2021-06-11 14:02:28 +02:00
+ return type.getType().cast(getMainHand());
+ } else if(com.destroystokyo.paper.ClientOption.VIEW_DISTANCE.equals(type)) {
2021-06-11 14:02:28 +02:00
+ return type.getType().cast(getClientViewDistance());
+ }
+ throw new RuntimeException("Unknown settings type");
+ }
// Paper end
@Override
diff --git a/src/test/java/io/papermc/paper/world/TranslationKeyTest.java b/src/test/java/io/papermc/paper/world/TranslationKeyTest.java
new file mode 100644
2022-06-08 17:31:27 +02:00
index 0000000000000000000000000000000000000000..fab3063fffa959ac7f0eb5937f2fae94d11b6591
--- /dev/null
+++ b/src/test/java/io/papermc/paper/world/TranslationKeyTest.java
2022-06-08 17:31:27 +02:00
@@ -0,0 +1,18 @@
+package io.papermc.paper.world;
+
+import com.destroystokyo.paper.ClientOption;
+import net.minecraft.world.entity.player.ChatVisiblity;
+import org.bukkit.Difficulty;
+import org.junit.Assert;
+import org.junit.Test;
+
+public class TranslationKeyTest {
+
+ @Test
+ public void testChatVisibilityKeys() {
+ for (ClientOption.ChatVisibility chatVisibility : ClientOption.ChatVisibility.values()) {
+ if (chatVisibility == ClientOption.ChatVisibility.UNKNOWN) continue;
+ Assert.assertEquals(chatVisibility + "'s translation key doesn't match", ChatVisiblity.valueOf(chatVisibility.name()).getKey(), chatVisibility.translationKey());
+ }
+ }
+}