2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 16:51:39 -0700
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Subject: [PATCH] Prevent position desync in playerconnection causing tp
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exploit
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Caused the server to revert to the player's overworld coordinates
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after teleporting into the end.
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Sidenote: The underlying issue is that the move call can teleport
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entities and do other things like kill the entity. In the future,
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to fix all exploits derieved from this usually unexpected
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behaviour, we need to move all of this dangerous logic outside
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of the move call and into an appropriate place in the tick method.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2023-06-13 09:10:07 +02:00
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index 9788b50ca86be8cf8412b5c53ad75bda5d8615e3..bc05121fcda77b1672901fa9bf05ba68af51c77c 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2023-06-08 07:21:04 +02:00
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@@ -1441,6 +1441,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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2021-06-11 14:02:28 +02:00
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2023-06-08 01:20:26 +02:00
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this.player.move(MoverType.PLAYER, new Vec3(d6, d7, d8));
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2021-12-02 21:21:33 +01:00
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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2021-06-11 14:02:28 +02:00
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+ // Paper start - prevent position desync
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+ if (this.awaitingPositionFromClient != null) {
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+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
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+ }
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+ // Paper end - prevent position desync
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2023-06-08 01:20:26 +02:00
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double d11 = d7;
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2021-06-11 14:02:28 +02:00
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2023-06-08 01:20:26 +02:00
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d6 = d0 - this.player.getX();
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