2022-02-18 18:44:46 +01:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Tue, 28 Dec 2021 07:19:01 -0800
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Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
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tick
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Currently, only the first world would have had tasks executed.
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This might result in chunks loading far slower in the nether,
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for example.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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2022-03-30 22:28:38 +02:00
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index 01aefce226ae82d707b38b0d56d2580d411a3c9a..c2c1242bcf26c73b3520c797e77c3c2d430dfac7 100644
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2022-02-18 18:44:46 +01:00
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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2022-03-13 08:47:54 +01:00
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@@ -1354,6 +1354,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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2022-02-18 18:44:46 +01:00
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this.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
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return true;
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} else {
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+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
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if (this.haveTime()) {
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Iterator iterator = this.getAllLevels().iterator();
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2022-03-13 08:47:54 +01:00
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@@ -1361,12 +1362,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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2022-02-18 18:44:46 +01:00
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ServerLevel worldserver = (ServerLevel) iterator.next();
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if (worldserver.getChunkSource().pollTask()) {
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- return true;
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+ ret = true; // Paper - force execution of all worlds, do not just bias the first
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}
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}
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}
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- return false;
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+ return ret; // Paper - force execution of all worlds, do not just bias the first
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}
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}
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