Paper/patches/server/0869-Add-option-for-strict-advancement-dimension-checks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 12 Jun 2022 11:47:24 -0700
Subject: [PATCH] Add option for strict advancement dimension checks
Craftbukkit attempts to translate worlds that use the
same generation as the Overworld, The Nether, or The End
to use those dimensions when checking the `changed_dimension`
criteria trigger, or whether to trigger the `NETHER_TRAVEL`
distance trigger. This adds a config option to ignore that
and use the exact dimension key of the worlds involved.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2022-11-03 22:03:31 +01:00
index 566da3ef03bd866762d02a7240b92b4f36d793c9..b40200993fa1aea187c7d5c0d7e5f28477288f62 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1236,6 +1236,12 @@ public class ServerPlayer extends Player {
// CraftBukkit start
ResourceKey<Level> maindimensionkey = CraftDimensionUtil.getMainDimensionKey(origin);
ResourceKey<Level> maindimensionkey1 = CraftDimensionUtil.getMainDimensionKey(this.level);
+ // Paper start - config for strict advancement checks for dimensions
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.strictAdvancementDimensionCheck) {
+ maindimensionkey = resourcekey;
+ maindimensionkey1 = resourcekey1;
+ }
+ // Paper end
CriteriaTriggers.CHANGED_DIMENSION.trigger(this, maindimensionkey, maindimensionkey1);
if (maindimensionkey != resourcekey || maindimensionkey1 != resourcekey1) {