Paper/patches/server/0624-call-PortalCreateEvent-players-and-end-platform.patch

34 lines
1.8 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 12 May 2021 03:21:22 -0700
Subject: [PATCH] call PortalCreateEvent players and end platform
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index 325796bfb75ec4605c7bb13d69873be2a50ac899..ee6581758784c5aeab40fb35775b18031fb191ea 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -1193,15 +1193,21 @@ public class ServerPlayer extends Player {
2021-06-11 14:02:28 +02:00
private void createEndPlatform(ServerLevel world, BlockPos centerPos) {
BlockPos.MutableBlockPos blockposition_mutableblockposition = centerPos.mutable();
+ org.bukkit.craftbukkit.util.BlockStateListPopulator blockList = new org.bukkit.craftbukkit.util.BlockStateListPopulator(world); // Paper
for (int i = -2; i <= 2; ++i) {
for (int j = -2; j <= 2; ++j) {
for (int k = -1; k < 3; ++k) {
BlockState iblockdata = k == -1 ? Blocks.OBSIDIAN.defaultBlockState() : Blocks.AIR.defaultBlockState();
- world.setBlockAndUpdate(blockposition_mutableblockposition.set(centerPos).move(j, k, i), iblockdata);
2021-06-15 04:59:31 +02:00
+ blockList.setBlock(blockposition_mutableblockposition.set(centerPos).move(j, k, i), iblockdata, 3); // Paper
2021-06-11 14:02:28 +02:00
}
}
}
+ // Paper start
+ if (new org.bukkit.event.world.PortalCreateEvent((List< org.bukkit.block.BlockState>) (List) blockList.getList(), world.getWorld(), this.getBukkitEntity(), org.bukkit.event.world.PortalCreateEvent.CreateReason.END_PLATFORM).callEvent()) {
+ blockList.updateList();
+ }
+ // Paper end
}