Paper/patches/server/0537-Retain-block-place-order-when-capturing-blockstates.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <spottedleaf@spottedleaf.dev>
Date: Fri, 7 Aug 2020 04:27:56 -0700
Subject: [PATCH] Retain block place order when capturing blockstates
Fixes twisted vines not connecting properly when grown via
bonemeal by a player.
In general, look at making this logic more robust (i.e properly handling
cases where a captured entry is overriden) - but for now this will do.
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 1dd4ee6cf037dcc6a8683d79b623165d1be62d57..af3f8bfae033fb77a0428515fa9da80f1851fa1f 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
2021-07-07 08:52:40 +02:00
@@ -148,7 +148,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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public boolean captureBlockStates = false;
public boolean captureTreeGeneration = false;
public Map<BlockPos, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
- public Map<BlockPos, BlockEntity> capturedTileEntities = new HashMap<>();
+ public Map<BlockPos, BlockEntity> capturedTileEntities = new java.util.LinkedHashMap<>(); // Paper
public List<ItemEntity> captureDrops;
public long ticksPerAnimalSpawns;
public long ticksPerMonsterSpawns;