2018-07-23 10:39:55 +02:00
From aabf1de6eaa18e36ab9b50c24db1b2f2ec369eda Mon Sep 17 00:00:00 2001
2016-09-22 04:12:56 +02:00
From: Aikar <aikar@aikar.co>
Date: Mon, 19 Sep 2016 23:16:39 -0400
Subject: [PATCH] Auto Save Improvements
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
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Adds incremental player auto saving too
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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index 621c585e7e..459c86bce2 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
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@@ -251,4 +251,15 @@ public class PaperConfig {
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flyingKickPlayerMessage = getString("messages.kick.flying-player", flyingKickPlayerMessage);
flyingKickVehicleMessage = getString("messages.kick.flying-vehicle", flyingKickVehicleMessage);
}
+
+ public static int playerAutoSaveRate = -1;
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+ public static int maxPlayerAutoSavePerTick = 10;
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+ private static void playerAutoSaveRate() {
+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
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+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
+ // 10 should be safe for everyone unless your mass spamming player auto save
+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
+ }
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+ }
}
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 0e6c18b327..c182ceffb1 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -2,6 +2,7 @@ package com.destroystokyo.paper;
import java.util.List;
+import net.minecraft.server.MinecraftServer;
import org.bukkit.configuration.file.YamlConfiguration;
import org.spigotmc.SpigotWorldConfig;
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@@ -298,4 +299,19 @@ public class PaperWorldConfig {
private void skipEntityTickingInChunksScheduledForUnload() {
skipEntityTickingInChunksScheduledForUnload = getBoolean("skip-entity-ticking-in-chunks-scheduled-for-unload", skipEntityTickingInChunksScheduledForUnload);
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}
+
+ public int autoSavePeriod = -1;
+ private void autoSavePeriod() {
+ autoSavePeriod = getInt("auto-save-interval", -1);
+ if (autoSavePeriod > 0) {
+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
+ } else if (autoSavePeriod < 0) {
+ autoSavePeriod = MinecraftServer.getServer().autosavePeriod;
+ }
+ }
+
+ public int maxAutoSaveChunksPerTick = 24;
+ private void maxAutoSaveChunksPerTick() {
+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index c27073d27c..06d6814b83 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -52,9 +52,9 @@ public class Chunk implements IChunkAccess {
private final TickList<Block> t;
private final TickList<FluidType> u;
private boolean v;
- private boolean w;
+ private boolean w; public boolean hasEntities() { return w; } // Paper - OBFHELPER
private long lastSaved;
- private boolean y;
+ private boolean y; public boolean isModified() { return y; } // Paper - OBFHELPER
private int z;
private long A; public long getInhabitedTime() { return A; } // Paper - OBFHELPER
private int B;
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@@ -1010,11 +1010,11 @@ public class Chunk implements IChunkAccess {
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if (this.w && this.world.getTime() != this.lastSaved || this.y) {
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return true;
}
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- } else if (this.w && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
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- return true;
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}
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-
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- return this.y;
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+ // Paper start - Make world configurable and incremental
+ // This !flag section should say if isModified or hasEntities, then check auto save
+ return ((isModified() || hasEntities()) && this.world.getTime() >= this.lastSaved + world.paperConfig.autoSavePeriod);
+ // Paper end
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}
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public boolean isEmpty() {
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 4f9ece9e47..afeb0685b0 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -1,5 +1,6 @@
package net.minecraft.server;
+import com.destroystokyo.paper.PaperConfig;
import com.google.common.collect.Lists;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMaps;
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@@ -259,7 +260,7 @@ public class ChunkProviderServer implements IChunkProvider {
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this.saveChunk(chunk, false); // Spigot
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chunk.a(false);
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++i;
- if (i == 24 && !flag && false) { // Spigot
+ if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
return false;
}
}
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diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
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index 982e18f8af..1879c32381 100644
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--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
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@@ -38,6 +38,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
private static final Logger cc = LogManager.getLogger();
private static final IChatBaseComponent cd = (new ChatMessage("multiplayer.message_not_delivered", new Object[0])).a(EnumChatFormat.RED);
public String locale = null; // CraftBukkit - lowercase // Paper - default to null
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+ public long lastSave = MinecraftServer.currentTick; // Paper
public PlayerConnection playerConnection;
public final MinecraftServer server;
public final PlayerInteractManager playerInteractManager;
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 5f17ec1e9d..94df23c31f 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -144,6 +144,7 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
public ConsoleReader reader;
public static int currentTick = 0; // Paper - Further improve tick loop
+ public boolean serverAutoSave = false; // Paper
public final Thread primaryThread;
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public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
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@@ -913,22 +914,30 @@ public abstract class MinecraftServer implements IAsyncTaskHandler, IMojangStati
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this.n.b().a(agameprofile);
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}
- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
this.methodProfiler.a("save");
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- this.s.savePlayers();
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+
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
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+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
+ if (playerSaveInterval < 0) {
+ playerSaveInterval = autosavePeriod;
+ }
+ if (playerSaveInterval > 0) { // CraftBukkit // Paper
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+ this.s.savePlayers(playerSaveInterval);
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// Spigot Start
+ } // Paper - Incremental Auto Saving
+
// We replace this with saving each individual world as this.saveChunks(...) is broken,
// and causes the main thread to sleep for random amounts of time depending on chunk activity
// Also pass flag to only save modified chunks
server.playerCommandState = true;
for (World world : worlds) {
- world.getWorld().save(false);
+ if (world.paperConfig.autoSavePeriod > 0) world.getWorld().save(false); // Paper - Incremental / Configurable Auto Saving
}
server.playerCommandState = false;
// this.saveChunks(true);
// Spigot End
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this.methodProfiler.e();
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- }
+ //} // Paper - Incremental Auto Saving
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this.methodProfiler.a("snooper");
if (getSnooperEnabled() && !this.j.d() && this.ticks > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index d0c547cc99..12f6812d67 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -341,6 +341,7 @@ public abstract class PlayerList {
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}
protected void savePlayerFile(EntityPlayer entityplayer) {
+ entityplayer.lastSave = MinecraftServer.currentTick; // Paper
this.playerFileData.save(entityplayer);
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ServerStatisticManager serverstatisticmanager = (ServerStatisticManager) entityplayer.getStatisticManager(); // CraftBukkit
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@@ -1213,13 +1214,25 @@ public abstract class PlayerList {
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}
+ // Paper start
public void savePlayers() {
+ savePlayers(null);
+ }
+
+ public void savePlayers(Integer interval) {
+ long now = MinecraftServer.currentTick;
MinecraftTimings.savePlayers.startTiming(); // Paper
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+ int numSaved = 0; // Paper
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for (int i = 0; i < this.players.size(); ++i) {
- this.savePlayerFile((EntityPlayer) this.players.get(i));
+ EntityPlayer entityplayer = this.players.get(i);
+ if (interval == null || now - entityplayer.lastSave >= interval) {
+ this.savePlayerFile(entityplayer);
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+ if (interval != null && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; } // Paper
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+ }
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
}
+ // Paper end
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public WhiteList getWhitelist() {
return this.whitelist;
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index 96002184bb..bf07155bc1 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -872,8 +872,9 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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ChunkProviderServer chunkproviderserver = this.getChunkProviderServer();
if (chunkproviderserver.e()) {
- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
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timings.worldSave.startTiming(); // Paper
+ if (flag || server.serverAutoSave) { // Paper
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if (iprogressupdate != null) {
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iprogressupdate.a(new ChatMessage("menu.savingLevel", new Object[0]));
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}
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@@ -882,6 +883,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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if (iprogressupdate != null) {
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iprogressupdate.c(new ChatMessage("menu.savingChunks", new Object[0]));
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}
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+ } // Paper
timings.worldSaveChunks.startTiming(); // Paper
chunkproviderserver.a(flag);
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--
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2.18.0
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