2021-07-19 11:31:03 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-07-17 19:24:53 +02:00
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index 36dddec9ddb025790577bdb6b6b21d84bb9d1020..bcb5eac701749516928d9772ca906c51ebab9b34 100644
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2021-07-19 11:31:03 +02:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2024-06-14 01:32:45 +02:00
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@@ -95,6 +95,7 @@ import net.minecraft.util.Mth;
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2023-03-14 21:25:13 +01:00
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.Unit;
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import net.minecraft.world.damagesource.DamageSource;
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+import net.minecraft.world.damagesource.DamageSources;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.Entity;
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2024-07-17 19:24:53 +02:00
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@@ -1545,7 +1546,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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2021-07-19 11:31:03 +02:00
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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2023-03-14 21:25:13 +01:00
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension();
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2023-06-08 21:00:58 +02:00
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || !this.level().paperConfig().collisions.allowPlayerCrammingDamage && damageSource == damageSources().cramming(); // Paper - disable player cramming
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2021-07-19 11:31:03 +02:00
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}
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@Override
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