Paper/patches/server/0349-Prevent-bees-loading-chunks-checking-hive-position.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sun, 5 Jan 2020 17:24:34 -0600
Subject: [PATCH] Prevent bees loading chunks checking hive position
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2021-11-24 08:37:09 +01:00
index 4d335a725506cbf54604ea3e76ca39ef0f3ca013..d5d61129d72f061ef1e45d39778072ee1e51fc2d 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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@@ -497,6 +497,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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if (!this.hasHive()) {
return false;
} else {
+ if (level.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
BlockEntity tileentity = this.level.getBlockEntity(this.hivePos);
return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;