Paper/patches/server/0137-Use-TerminalConsoleAppender-for-console-improvements.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Fri, 9 Jun 2017 19:03:43 +0200
Subject: [PATCH] Use TerminalConsoleAppender for console improvements
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.
New features:
- Support console colors for Vanilla commands
- Add console colors for warnings and errors
- Server can now be turned off safely using CTRL + C. JLine catches
the signal and the implementation shuts down the server cleanly.
- Support console colors and persistent input line when running in
IntelliJ IDEA
Other changes:
- Server starts 1-2 seconds faster thanks to optimizations in Log4j
configuration
2021-06-12 12:26:21 +02:00
diff --git a/build.gradle.kts b/build.gradle.kts
index d97e9ba4432fc87c84f9f128820ff741464e1e25..ee6257e1106794614b9d3ec4e9ee354f14f86e69 100644
2021-06-12 12:26:21 +02:00
--- a/build.gradle.kts
+++ b/build.gradle.kts
@@ -17,7 +17,17 @@ repositories {
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dependencies {
implementation(project(":Paper-API"))
- implementation("jline:jline:2.12.1")
+ // Paper start
+ implementation("org.jline:jline-terminal-jansi:3.12.1")
+ implementation("net.minecrell:terminalconsoleappender:1.2.0")
+ /*
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+ Required to add the missing Log4j2Plugins.dat file from log4j-core
+ which has been removed by Mojang. Without it, log4j has to classload
+ all its classes to check if they are plugins.
+ Scanning takes about 1-2 seconds so adding this speeds up the server start.
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+ */
+ runtimeOnly("org.apache.logging.log4j:log4j-core:2.14.1")
+ // Paper end
implementation("org.apache.logging.log4j:log4j-iostreams:2.14.1") // Paper
implementation("org.apache.logging.log4j:log4j-api:2.14.1") // Paper
implementation("org.ow2.asm:asm:9.2")
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diff --git a/src/main/java/com/destroystokyo/paper/console/PaperConsole.java b/src/main/java/com/destroystokyo/paper/console/PaperConsole.java
new file mode 100644
index 0000000000000000000000000000000000000000..a4070b59e261f0f1ac4beec47b11492f4724bf27
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/console/PaperConsole.java
@@ -0,0 +1,41 @@
+package com.destroystokyo.paper.console;
+
+import net.minecraft.server.dedicated.DedicatedServer;
+import net.minecrell.terminalconsole.SimpleTerminalConsole;
+import org.bukkit.craftbukkit.command.ConsoleCommandCompleter;
+import org.jline.reader.LineReader;
+import org.jline.reader.LineReaderBuilder;
+
+public final class PaperConsole extends SimpleTerminalConsole {
+
+ private final DedicatedServer server;
+
+ public PaperConsole(DedicatedServer server) {
+ this.server = server;
+ }
+
+ @Override
+ protected LineReader buildReader(LineReaderBuilder builder) {
+ return super.buildReader(builder
+ .appName("Paper")
+ .variable(LineReader.HISTORY_FILE, java.nio.file.Paths.get(".console_history"))
+ .completer(new ConsoleCommandCompleter(this.server))
+ );
+ }
+
+ @Override
+ protected boolean isRunning() {
+ return !this.server.isStopped() && this.server.isRunning();
+ }
+
+ @Override
+ protected void runCommand(String command) {
+ this.server.handleConsoleInput(command, this.server.createCommandSourceStack());
+ }
+
+ @Override
+ protected void shutdown() {
+ this.server.halt(false);
+ }
+
+}
diff --git a/src/main/java/com/destroystokyo/paper/console/TerminalConsoleCommandSender.java b/src/main/java/com/destroystokyo/paper/console/TerminalConsoleCommandSender.java
new file mode 100644
index 0000000000000000000000000000000000000000..685deaa0e5d1ddc13e3a7c0471b1cfcf1710c869
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/console/TerminalConsoleCommandSender.java
@@ -0,0 +1,17 @@
+package com.destroystokyo.paper.console;
+
+import org.apache.logging.log4j.LogManager;
+import org.apache.logging.log4j.Logger;
+import org.bukkit.craftbukkit.command.CraftConsoleCommandSender;
+
+public class TerminalConsoleCommandSender extends CraftConsoleCommandSender {
+
+ private static final Logger LOGGER = LogManager.getRootLogger();
+
+ @Override
+ public void sendRawMessage(String message) {
+ // TerminalConsoleAppender supports color codes directly in log messages
+ LOGGER.info(message);
+ }
+
+}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
index e36986a2f6e8548cba011fc2e8e84bb9f3f6e10d..ce5fab6878a65b7ad4fd6aead5b77a9724d3dd63 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2021-07-07 08:52:40 +02:00
@@ -9,6 +9,7 @@ import com.mojang.authlib.GameProfile;
import com.mojang.authlib.GameProfileRepository;
import com.mojang.authlib.minecraft.MinecraftSessionService;
import com.mojang.datafixers.DataFixer;
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+import io.papermc.paper.adventure.PaperAdventure; // Paper
import it.unimi.dsi.fastutil.longs.LongIterator;
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import java.awt.GraphicsEnvironment;
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import java.awt.image.BufferedImage;
@@ -170,7 +171,7 @@ import org.apache.logging.log4j.Logger;
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import com.mojang.serialization.DynamicOps;
import com.mojang.serialization.Lifecycle;
import com.google.common.collect.ImmutableSet;
-import jline.console.ConsoleReader;
+// import jline.console.ConsoleReader; // Paper
import joptsimple.OptionSet;
import net.minecraft.resources.RegistryReadOps;
import net.minecraft.server.bossevents.CustomBossEvents;
@@ -285,7 +286,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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public OptionSet options;
public org.bukkit.command.ConsoleCommandSender console;
public org.bukkit.command.RemoteConsoleCommandSender remoteConsole;
- public ConsoleReader reader;
+ //public ConsoleReader reader; // Paper
public static int currentTick = 0; // Paper - Further improve tick loop
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
@@ -364,7 +365,9 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.options = options;
this.datapackconfiguration = datapackconfiguration;
this.vanillaCommandDispatcher = datapackresources.commands; // CraftBukkit
+ // Paper start - Handled by TerminalConsoleAppender
// Try to see if we're actually running in a terminal, disable jline if not
+ /*
if (System.console() == null && System.getProperty("jline.terminal") == null) {
System.setProperty("jline.terminal", "jline.UnsupportedTerminal");
Main.useJline = false;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
@@ -385,6 +388,8 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2021-06-12 12:26:21 +02:00
MinecraftServer.LOGGER.warn((String) null, ex);
2021-06-11 14:02:28 +02:00
}
}
+ */
+ // Paper end
Runtime.getRuntime().addShutdownHook(new org.bukkit.craftbukkit.util.ServerShutdownThread(this));
}
// CraftBukkit end
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
@@ -1185,7 +1190,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2021-06-11 14:02:28 +02:00
org.spigotmc.WatchdogThread.doStop(); // Spigot
// CraftBukkit start - Restore terminal to original settings
try {
2021-06-12 12:26:21 +02:00
- this.reader.getTerminal().restore();
2021-06-11 14:02:28 +02:00
+ net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Use TerminalConsoleAppender
} catch (Exception ignored) {
}
// CraftBukkit end
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
@@ -1574,7 +1579,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
2021-06-11 14:02:28 +02:00
@Override
2021-06-12 12:26:21 +02:00
public void sendMessage(Component message, UUID sender) {
2021-06-11 14:02:28 +02:00
- MinecraftServer.LOGGER.info(message.getString());
+ MinecraftServer.LOGGER.info(PaperAdventure.LEGACY_SECTION_UXRC.serialize(PaperAdventure.asAdventure(message))); // Paper - Log message with colors
}
public KeyPair getKeyPair() {
diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
2021-07-07 08:52:40 +02:00
index 7d834c1b1588851188372eebd9efad9313c610f7..967552df9d5ae7e58bb39127e1adb51bbf49dc28 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
2021-07-07 08:52:40 +02:00
@@ -109,6 +109,9 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
2021-06-11 14:02:28 +02:00
if (!org.bukkit.craftbukkit.Main.useConsole) {
return;
}
+ // Paper start - Use TerminalConsoleAppender
+ new com.destroystokyo.paper.console.PaperConsole(DedicatedServer.this).start();
+ /*
jline.console.ConsoleReader bufferedreader = reader;
// MC-33041, SPIGOT-5538: if System.in is not valid due to javaw, then return
2021-07-07 08:52:40 +02:00
@@ -140,7 +143,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
2021-06-11 14:02:28 +02:00
continue;
}
if (s.trim().length() > 0) { // Trim to filter lines which are just spaces
- DedicatedServer.this.handleConsoleInput(s, DedicatedServer.this.createCommandSourceStack());
+ DedicatedServer.this.issueCommand(s, DedicatedServer.this.getServerCommandListener());
}
// CraftBukkit end
}
2021-07-07 08:52:40 +02:00
@@ -148,6 +151,8 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
2021-06-11 14:02:28 +02:00
DedicatedServer.LOGGER.error("Exception handling console input", ioexception);
}
+ */
+ // Paper end
}
};
2021-07-07 08:52:40 +02:00
@@ -159,6 +164,9 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
2021-06-11 14:02:28 +02:00
}
global.addHandler(new org.bukkit.craftbukkit.util.ForwardLogHandler());
+ // Paper start - Not needed with TerminalConsoleAppender
+ final org.apache.logging.log4j.Logger logger = LogManager.getRootLogger();
+ /*
final org.apache.logging.log4j.core.Logger logger = ((org.apache.logging.log4j.core.Logger) LogManager.getRootLogger());
for (org.apache.logging.log4j.core.Appender appender : logger.getAppenders().values()) {
if (appender instanceof org.apache.logging.log4j.core.appender.ConsoleAppender) {
2021-07-07 08:52:40 +02:00
@@ -167,6 +175,8 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
2021-06-11 14:02:28 +02:00
}
new org.bukkit.craftbukkit.util.TerminalConsoleWriterThread(System.out, this.reader).start();
+ */
+ // Paper end
System.setOut(IoBuilder.forLogger(logger).setLevel(Level.INFO).buildPrintStream());
System.setErr(IoBuilder.forLogger(logger).setLevel(Level.WARN).buildPrintStream());
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
2021-07-07 08:52:40 +02:00
index 24add1cd1f865012c5382548e415218d481ecefe..31dccb0b4ab60d6cedf236fc7d51a363c8367d71 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
2021-07-07 08:52:40 +02:00
@@ -154,8 +154,7 @@ public abstract class PlayerList {
2021-06-11 14:02:28 +02:00
public PlayerList(MinecraftServer server, RegistryAccess.RegistryHolder registryManager, PlayerDataStorage saveHandler, int maxPlayers) {
this.cserver = server.server = new CraftServer((DedicatedServer) server, this);
- server.console = org.bukkit.craftbukkit.command.ColouredConsoleSender.getInstance();
- server.reader.addCompleter(new org.bukkit.craftbukkit.command.ConsoleCommandCompleter(server.server));
+ server.console = new com.destroystokyo.paper.console.TerminalConsoleCommandSender(); // Paper
// CraftBukkit end
this.bans = new UserBanList(PlayerList.USERBANLIST_FILE);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 17024e3dee35750884caaa1ca5254f21cfdb6806..c9104042fae30d8d33eb278803d80c2696668058 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -47,7 +47,6 @@ import java.util.function.Consumer;
2021-06-11 14:02:28 +02:00
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
-import jline.console.ConsoleReader;
import net.minecraft.advancements.Advancement;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.Commands;
@@ -61,6 +60,7 @@ import net.minecraft.resources.RegistryReadOps;
2021-06-11 14:02:28 +02:00
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.ConsoleInput;
+//import jline.console.ConsoleReader; // Paper
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.bossevents.CustomBossEvent;
import net.minecraft.server.commands.ReloadCommand;
@@ -1229,9 +1229,13 @@ public final class CraftServer implements Server {
2021-06-12 12:26:21 +02:00
return this.logger;
2021-06-11 14:02:28 +02:00
}
+ // Paper start - JLine update
+ /*
public ConsoleReader getReader() {
return console.reader;
}
+ */
+ // Paper end
@Override
public PluginCommand getPluginCommand(String name) {
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
index f09520b7723dee6ab04215276d037012d643999f..bbf552bf586de94d8dfc5fb1c18e0af6f75aebe1 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
@@ -12,7 +12,7 @@ import java.util.logging.Level;
import java.util.logging.Logger;
import joptsimple.OptionParser;
import joptsimple.OptionSet;
-import org.fusesource.jansi.AnsiConsole;
+import net.minecrell.terminalconsole.TerminalConsoleAppender; // Paper
public class Main {
public static boolean useJline = true;
2021-06-12 12:26:21 +02:00
@@ -189,6 +189,8 @@ public class Main {
2021-06-11 14:02:28 +02:00
}
try {
+ // Paper start - Handled by TerminalConsoleAppender
+ /*
// This trick bypasses Maven Shade's clever rewriting of our getProperty call when using String literals
String jline_UnsupportedTerminal = new String(new char[]{'j', 'l', 'i', 'n', 'e', '.', 'U', 'n', 's', 'u', 'p', 'p', 'o', 'r', 't', 'e', 'd', 'T', 'e', 'r', 'm', 'i', 'n', 'a', 'l'});
String jline_terminal = new String(new char[]{'j', 'l', 'i', 'n', 'e', '.', 't', 'e', 'r', 'm', 'i', 'n', 'a', 'l'});
2021-06-12 12:26:21 +02:00
@@ -206,9 +208,18 @@ public class Main {
2021-06-11 14:02:28 +02:00
// This ensures the terminal literal will always match the jline implementation
System.setProperty(jline.TerminalFactory.JLINE_TERMINAL, jline.UnsupportedTerminal.class.getName());
}
+ */
+
+ if (options.has("nojline")) {
+ System.setProperty(TerminalConsoleAppender.JLINE_OVERRIDE_PROPERTY, "false");
+ useJline = false;
+ }
+ // Paper end
if (options.has("noconsole")) {
2021-06-12 12:26:21 +02:00
Main.useConsole = false;
2021-06-11 14:02:28 +02:00
+ useJline = false; // Paper
+ System.setProperty(TerminalConsoleAppender.JLINE_OVERRIDE_PROPERTY, "false"); // Paper
}
2021-06-12 12:26:21 +02:00
if (Main.class.getPackage().getImplementationVendor() != null && System.getProperty("IReallyKnowWhatIAmDoingISwear") == null) {
@@ -236,7 +247,7 @@ public class Main {
2021-06-11 14:02:28 +02:00
System.out.println("Unable to read system info");
}
// Paper end
-
+ System.setProperty( "library.jansi.version", "Paper" ); // Paper - set meaningless jansi version to prevent git builds from crashing on Windows
System.out.println("Loading libraries, please wait...");
net.minecraft.server.Main.main(options);
} catch (Throwable t) {
diff --git a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
2021-06-12 12:26:21 +02:00
index 76fb1ecd47cb86b50486effe8cc7fe4abf8e311c..21f889ddec72b40f5954eec07417e08d192b4661 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
+++ b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java
@@ -5,15 +5,13 @@ import java.util.EnumMap;
import java.util.Map;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
-import jline.Terminal;
+//import jline.Terminal;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.craftbukkit.CraftServer;
-import org.fusesource.jansi.Ansi;
-import org.fusesource.jansi.Ansi.Attribute;
-public class ColouredConsoleSender extends CraftConsoleCommandSender {
+public class ColouredConsoleSender /*extends CraftConsoleCommandSender */{/* // Paper - disable
private final Terminal terminal;
private final Map<ChatColor, String> replacements = new EnumMap<ChatColor, String>(ChatColor.class);
private final ChatColor[] colors = ChatColor.values();
@@ -93,5 +91,5 @@ public class ColouredConsoleSender extends CraftConsoleCommandSender {
} else {
return new ColouredConsoleSender();
}
- }
+ }*/ // Paper
}
diff --git a/src/main/java/org/bukkit/craftbukkit/command/ConsoleCommandCompleter.java b/src/main/java/org/bukkit/craftbukkit/command/ConsoleCommandCompleter.java
2021-06-12 12:26:21 +02:00
index 0b4c62387c1093652ac15b64a8703249de4cf088..b996fde481cebbbcce80a6c267591136db7cc0bc 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/command/ConsoleCommandCompleter.java
+++ b/src/main/java/org/bukkit/craftbukkit/command/ConsoleCommandCompleter.java
2021-06-12 12:26:21 +02:00
@@ -4,50 +4,73 @@ import java.util.Collections;
2021-06-11 14:02:28 +02:00
import java.util.List;
import java.util.concurrent.ExecutionException;
import java.util.logging.Level;
-import jline.console.completer.Completer;
+import net.minecraft.server.dedicated.DedicatedServer;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.util.Waitable;
+
+// Paper start - JLine update
+import org.jline.reader.Candidate;
+import org.jline.reader.Completer;
+import org.jline.reader.LineReader;
+import org.jline.reader.ParsedLine;
+// Paper end
import org.bukkit.event.server.TabCompleteEvent;
public class ConsoleCommandCompleter implements Completer {
- private final CraftServer server;
+ private final DedicatedServer server; // Paper - CraftServer -> DedicatedServer
- public ConsoleCommandCompleter(CraftServer server) {
+ public ConsoleCommandCompleter(DedicatedServer server) { // Paper - CraftServer -> DedicatedServer
this.server = server;
}
+ // Paper start - Change method signature for JLine update
@Override
- public int complete(final String buffer, final int cursor, final List<CharSequence> candidates) {
+ public void complete(LineReader reader, ParsedLine line, List<Candidate> candidates) {
+ final CraftServer server = this.server.server;
+ final String buffer = line.line();
+ // Paper end
Waitable<List<String>> waitable = new Waitable<List<String>>() {
@Override
protected List<String> evaluate() {
2021-06-12 12:26:21 +02:00
- List<String> offers = ConsoleCommandCompleter.this.server.getCommandMap().tabComplete(ConsoleCommandCompleter.this.server.getConsoleSender(), buffer);
+ List<String> offers = server.getCommandMap().tabComplete(server.getConsoleSender(), buffer); // Paper - fix remap
- TabCompleteEvent tabEvent = new TabCompleteEvent(ConsoleCommandCompleter.this.server.getConsoleSender(), buffer, (offers == null) ? Collections.EMPTY_LIST : offers);
- ConsoleCommandCompleter.this.server.getPluginManager().callEvent(tabEvent);
+ TabCompleteEvent tabEvent = new TabCompleteEvent(server.getConsoleSender(), buffer, (offers == null) ? Collections.EMPTY_LIST : offers); // Paper - fix remap
+ server.getPluginManager().callEvent(tabEvent); // Paper - fix remap
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return tabEvent.isCancelled() ? Collections.EMPTY_LIST : tabEvent.getCompletions();
}
};
- this.server.getServer().processQueue.add(waitable);
+ server.getServer().processQueue.add(waitable); // Paper - Remove "this."
try {
List<String> offers = waitable.get();
if (offers == null) {
- return cursor;
+ return; // Paper - Method returns void
+ }
+
+ // Paper start - JLine update
+ for (String completion : offers) {
+ if (completion.isEmpty()) {
+ continue;
+ }
+
+ candidates.add(new Candidate(completion));
}
- candidates.addAll(offers);
+ // Paper end
+ // Paper start - JLine handles cursor now
+ /*
final int lastSpace = buffer.lastIndexOf(' ');
if (lastSpace == -1) {
return cursor - buffer.length();
} else {
return cursor - (buffer.length() - lastSpace - 1);
}
+ */
+ // Paper end
} catch (ExecutionException e) {
- this.server.getLogger().log(Level.WARNING, "Unhandled exception when tab completing", e);
+ server.getLogger().log(Level.WARNING, "Unhandled exception when tab completing", e); // Paper - Remove "this."
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
}
- return cursor;
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java b/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
2021-06-12 12:26:21 +02:00
index 6a073a9dc44d93eba296a0e18a9c7be8a7881725..b4a19d80bbf71591f25729fd0e98590350cb31d0 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
@@ -17,7 +17,7 @@ public class ServerShutdownThread extends Thread {
2021-06-12 12:26:21 +02:00
this.server.close();
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} finally {
try {
- server.reader.getTerminal().restore();
+ net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Use TerminalConsoleAppender
} catch (Exception e) {
}
}
diff --git a/src/main/java/org/bukkit/craftbukkit/util/TerminalConsoleWriterThread.java b/src/main/java/org/bukkit/craftbukkit/util/TerminalConsoleWriterThread.java
2021-06-12 12:26:21 +02:00
index 5b63604aeae9a54e2c61cc4a22115a72f34a56bd..fc07f6bd45712ec0f1aec5fe820034e6d54b39c1 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/util/TerminalConsoleWriterThread.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/TerminalConsoleWriterThread.java
@@ -5,12 +5,12 @@ import java.io.IOException;
import java.io.OutputStream;
import java.util.logging.Level;
import java.util.logging.Logger;
-import jline.console.ConsoleReader;
+//import jline.console.ConsoleReader;
import org.bukkit.craftbukkit.Main;
-import org.fusesource.jansi.Ansi;
-import org.fusesource.jansi.Ansi.Erase;
+//import org.fusesource.jansi.Ansi;
+//import org.fusesource.jansi.Ansi.Erase;
-public class TerminalConsoleWriterThread extends Thread {
+public class TerminalConsoleWriterThread /*extends Thread*/ {/* // Paper - disable
private final ConsoleReader reader;
private final OutputStream output;
@@ -54,5 +54,5 @@ public class TerminalConsoleWriterThread extends Thread {
Logger.getLogger(TerminalConsoleWriterThread.class.getName()).log(Level.SEVERE, null, ex);
}
}
- }
+ }*/
}
diff --git a/src/main/resources/log4j2.component.properties b/src/main/resources/log4j2.component.properties
new file mode 100644
index 0000000000000000000000000000000000000000..0694b21465fb9e4164e71862ff24b62241b191f2
--- /dev/null
+++ b/src/main/resources/log4j2.component.properties
@@ -0,0 +1 @@
+log4j.skipJansi=true
diff --git a/src/main/resources/log4j2.xml b/src/main/resources/log4j2.xml
index 722ca84968cbbbdeffd09939abff0cccd0a84010..620b9490e5f159080e50289d127404a1b56adbef 100644
--- a/src/main/resources/log4j2.xml
+++ b/src/main/resources/log4j2.xml
@@ -1,17 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="WARN" packages="com.mojang.util">
<Appenders>
- <Console name="SysOut" target="SYSTEM_OUT">
- <PatternLayout pattern="[%d{HH:mm:ss}] [%t/%level]: %msg%n" />
- </Console>
<Queue name="ServerGuiConsole">
<PatternLayout pattern="[%d{HH:mm:ss} %level]: %msg%n" />
</Queue>
- <Queue name="TerminalConsole">
- <PatternLayout pattern="[%d{HH:mm:ss}] [%t/%level]: %msg%n" />
- </Queue>
+ <TerminalConsole name="TerminalConsole">
+ <PatternLayout pattern="%highlightError{[%d{HH:mm:ss} %level]: %minecraftFormatting{%msg}%n%xEx}" />
+ </TerminalConsole>
<RollingRandomAccessFile name="File" fileName="logs/latest.log" filePattern="logs/%d{yyyy-MM-dd}-%i.log.gz">
- <PatternLayout pattern="[%d{HH:mm:ss}] [%t/%level]: %msg%n" />
+ <PatternLayout pattern="[%d{HH:mm:ss}] [%t/%level]: %minecraftFormatting{%msg}{strip}%n" />
<Policies>
<TimeBasedTriggeringPolicy />
<OnStartupTriggeringPolicy />
@@ -24,10 +21,9 @@
<filters>
<MarkerFilter marker="NETWORK_PACKETS" onMatch="DENY" onMismatch="NEUTRAL" />
</filters>
- <AppenderRef ref="SysOut" level="info"/>
<AppenderRef ref="File"/>
- <AppenderRef ref="ServerGuiConsole" level="info"/>
<AppenderRef ref="TerminalConsole" level="info"/>
+ <AppenderRef ref="ServerGuiConsole" level="info"/>
</Root>
</Loggers>
</Configuration>