2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 2 Apr 2020 19:31:16 -0400
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Subject: [PATCH] Dead Player's shouldn't be able to move
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This fixes a lot of game state issues where packets were delayed for processing
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due to 1.15's new queue but processed while dead.
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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2022-07-27 22:17:18 +02:00
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index d308c671ec1c4440777bccf1609ceca6670b98a8..0960e5ecc25fad3eb46a871c2749dd176b812460 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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2022-07-27 22:17:18 +02:00
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@@ -1172,7 +1172,7 @@ public abstract class Player extends LivingEntity {
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2021-06-11 14:02:28 +02:00
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@Override
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protected boolean isImmobile() {
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- return super.isImmobile() || this.isSleeping();
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2021-06-14 00:05:18 +02:00
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+ return super.isImmobile() || this.isSleeping() || this.isRemoved() || !valid; // Paper - player's who are dead or not in a world shouldn't move...
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2021-06-11 14:02:28 +02:00
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}
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@Override
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