Paper/patches/server/0850-Don-t-use-level-random-in-entity-constructors.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 10 Jul 2022 14:13:22 -0700
Subject: [PATCH] Don't use level random in entity constructors
Paper makes the entity random thread-safe
and constructing an entity off the main thread
should be supported. Some entities (for whatever
reason) use the level's random in some places.
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2023-06-08 10:47:19 +02:00
index ea4ca82388f1526fc5af01f6cc406306d79b7499..f6062bf8c888baeb7b421150a2c64bf1af1a312b 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
2023-06-08 10:47:19 +02:00
@@ -1025,7 +1025,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToHiveGoal() {
super();
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- this.travellingTicks = Bee.this.level().random.nextInt(10);
+ this.travellingTicks = Bee.this./* level(). */random.nextInt(10); // Paper - use entity random
this.blacklistedTargets = Lists.newArrayList();
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
2023-06-08 10:47:19 +02:00
@@ -1142,7 +1142,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToKnownFlowerGoal() {
super();
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- this.travellingTicks = Bee.this.level().random.nextInt(10);
+ this.travellingTicks = Bee.this./* level(). */random.nextInt(10); // Paper - use entity random
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
2023-06-08 21:00:58 +02:00
index b1ae4702d7165794600b257fe8563a4ac48d922c..00ecef0ba7530ff2533fa9d5eaa8489da8796ead 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -63,7 +63,12 @@ public class ItemEntity extends Entity implements TraceableEntity {
}
public ItemEntity(Level world, double x, double y, double z, ItemStack stack) {
- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D);
+ // Paper start - don't use world random in entity constructor
+ this(EntityType.ITEM, world);
+ this.setPos(x, y, z);
+ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
+ this.setItem(stack);
+ // Paper end
}
public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
2023-06-08 10:47:19 +02:00
index 1251c704e3b83888133b83757e7773c3e3664e6e..bf3301eb1341ba9d482e10873447c42bd670f5ed 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -33,7 +33,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) {
this(EntityType.TNT, world);
this.setPos(x, y, z);
- double d3 = world.random.nextDouble() * 6.2831854820251465D;
+ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - don't use world random in entity constructor
this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D);
this.setFuse(80);