Paper/leaf_notes.txt

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- Starlight fixlight command + method on light engine (note: add to mod to, after done this)
- note: for paper, the chunk debug command
- rebase IntervalledCounter into util patch
- mcutil diff
- paper debug chunks --async in DedicatedServer
- TODO keep around region file lock?
- mcutil#getTicketLevelFor is wrong, just delete it later
- in the mod:
- ChunkHolder
- isReadyForSaving overwrite
- remove state fields in mod
- addSaveDependency overwrite
- ChunkMap
- pendingUnloads/pendingGenerationTasks/unloadQueue/ field destroy
- DistanceManager
- getTickets/dumpTickets/tickingTracker/ overwrite
- GenerationChunkHolder
- remove state fields in mod
- rescheduleChunkTask/failAndClearPendingFuturesBetween/failAndClearPendingFuture/completeFuture/
findHighestStatusWithPendingFuture/acquireStatusBump/isStatusDisallowed/ overwrite
- LayerLightEngine
- getDebugSectionType overwrite
- ThreadedLayerLightEngine
- waitForPendingTasks overwrite
on another note, clean up mcutils...
later, run a diff compared to the mod and move all of the diff to separate classes
apply todo in levelmixin
to fix later:
- Change loadedChunkMap in ServerChunkCache to use concurrent long map