Paper/Spigot-Server-Patches/0140-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch

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2020-06-25 14:04:34 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 612eb16bce1bce1cad40ea0f279d2b8397263dea..02a516ddabda08db33c94cce2d19d9e77666e074 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -76,7 +76,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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private final PlayerMap playerMap;
public final Int2ObjectMap<PlayerChunkMap.EntityTracker> trackedEntities;
private final Long2ByteMap z;
- private final Queue<Runnable> A;
+ private final Queue<Runnable> A; private final Queue<Runnable> getUnloadQueueTasks() { return this.A; } // Paper - OBFHELPER
private int viewDistance;
// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
@@ -134,7 +134,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.playerMap = new PlayerMap();
this.trackedEntities = new Int2ObjectOpenHashMap();
this.z = new Long2ByteOpenHashMap();
- this.A = Queues.newConcurrentLinkedQueue();
+ this.A = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper - need constant-time size()
this.definedStructureManager = definedstructuremanager;
this.w = convertable_conversionsession.a(worldserver.getDimensionKey());
this.world = worldserver;
@@ -392,7 +392,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
activityAccountant.startActivity(0.5);
- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
// Spigot end
while (longiterator.hasNext()) { // Spigot
long j = longiterator.nextLong();
@@ -414,7 +414,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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Runnable runnable;
- while ((booleansupplier.getAsBoolean() || this.A.size() > 2000) && (runnable = (Runnable) this.A.poll()) != null) {
+ int queueTarget = Math.min(this.getUnloadQueueTasks().size() - 100, (int) (this.getUnloadQueueTasks().size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
+ while ((booleansupplier.getAsBoolean() || this.getUnloadQueueTasks().size() > queueTarget) && (runnable = (Runnable)this.getUnloadQueueTasks().poll()) != null) { // Paper - Target this queue as well
runnable.run();
}