2019-03-20 02:46:00 +01:00
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From 0334632709977dec5c7b1ddeeb99070ea77f3eb8 Mon Sep 17 00:00:00 2001
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2018-09-25 16:53:52 +02:00
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From: Brokkonaut <hannos17@gmx.de>
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Date: Tue, 25 Sep 2018 06:53:43 +0200
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Subject: [PATCH] Avoid dimension id collisions
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getDimensionId() returns the dimension id - 1. So without this patch
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we would reuse an existing dimension id, if some other dimension was
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unloaded before.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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2019-03-20 01:28:15 +01:00
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index 6cea317d5..fac42f8e5 100644
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2018-09-25 16:53:52 +02:00
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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2019-01-31 05:49:52 +01:00
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@@ -975,7 +975,7 @@ public final class CraftServer implements Server {
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2018-09-25 16:53:52 +02:00
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boolean used = false;
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do {
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for (WorldServer server : console.getWorlds()) {
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- used = server.dimension.getDimensionID() == dimension;
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+ used = server.dimension.getDimensionID() + 1 == dimension; // Paper - getDimensionID returns the dimension - 1, so we have to add 1
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if (used) {
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dimension++;
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break;
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--
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2019-03-20 01:28:15 +01:00
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2.21.0
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2018-09-25 16:53:52 +02:00
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