Paper/nms-patches/EntityVillager.patch

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--- a/net/minecraft/server/EntityVillager.java
+++ b/net/minecraft/server/EntityVillager.java
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@@ -3,6 +3,14 @@
import java.util.Iterator;
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import java.util.Random;
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import javax.annotation.Nullable;
+// CraftBukkit start
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+import org.bukkit.Bukkit;
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+import org.bukkit.craftbukkit.entity.CraftVillager;
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+import org.bukkit.craftbukkit.inventory.CraftMerchantRecipe;
+import org.bukkit.entity.Villager;
+import org.bukkit.event.entity.VillagerAcquireTradeEvent;
+import org.bukkit.event.entity.VillagerReplenishTradeEvent;
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+// CraftBukkit end
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public class EntityVillager extends EntityAgeable implements IMerchant, NPC {
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@@ -31,7 +39,7 @@
public EntityVillager(World world, int i) {
super(world);
- this.inventory = new InventorySubcontainer("Items", false, 8);
+ this.inventory = new InventorySubcontainer("Items", false, 8, (CraftVillager) this.getBukkitEntity()); // CraftBukkit add argument
this.setProfession(i);
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this.setSize(0.6F, 1.95F);
((Navigation) this.getNavigation()).a(true);
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@@ -110,7 +118,14 @@
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MerchantRecipe merchantrecipe = (MerchantRecipe) iterator.next();
if (merchantrecipe.h()) {
- merchantrecipe.a(this.random.nextInt(6) + this.random.nextInt(6) + 2);
+ // CraftBukkit start
+ int bonus = this.random.nextInt(6) + this.random.nextInt(6) + 2;
+ VillagerReplenishTradeEvent event = new VillagerReplenishTradeEvent((Villager) this.getBukkitEntity(), merchantrecipe.asBukkit(), bonus);
+ Bukkit.getPluginManager().callEvent(event);
+ if (!event.isCancelled()) {
+ merchantrecipe.a(event.getBonus());
+ }
+ // CraftBukkit end
}
}
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@@ -429,7 +444,20 @@
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for (int l = 0; l < k; ++l) {
EntityVillager.IMerchantRecipeOption entityvillager_imerchantrecipeoption = aentityvillager_imerchantrecipeoption3[l];
- entityvillager_imerchantrecipeoption.a(this.trades, this.random);
+ // CraftBukkit start
+ // this is a hack. this must be done because otherwise, if
+ // mojang adds a new type of villager merchant option, it will need to
+ // have event handling added manually. this is better than having to do that.
+ MerchantRecipeList list = new MerchantRecipeList();
+ entityvillager_imerchantrecipeoption.a(list, this.random);
+ for (MerchantRecipe recipe : list) {
+ VillagerAcquireTradeEvent event = new VillagerAcquireTradeEvent((Villager) getBukkitEntity(), recipe.asBukkit());
+ Bukkit.getPluginManager().callEvent(event);
+ if (!event.isCancelled()) {
+ this.trades.add(CraftMerchantRecipe.fromBukkit(event.getRecipe()).toMinecraft());
+ }
+ }
+ // CraftBukkit end
}
}