2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@burngames.net>
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Date: Sun, 14 Jul 2019 21:05:03 -0500
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Subject: [PATCH] Do less work if we have a custom Bukkit generator
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2021-11-24 06:44:21 +01:00
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#NOTE: Doesn't look like this is needed anymore. See MinecraftServer#setInitialSpawn
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2021-06-11 14:02:28 +02:00
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If the Bukkit generator already has a spawn, use it immediately instead
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of spending time generating one that we won't use
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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2021-11-09 08:59:15 +01:00
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index cae3c20eba546dcf42d035e9a5998302df350d4b..7ef0c9c8edf1202d0e20a505b18f9d36bdc20139 100644
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2021-06-11 14:02:28 +02:00
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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2021-11-09 08:59:15 +01:00
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@@ -691,12 +691,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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2021-06-13 16:14:18 +02:00
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worldProperties.setSpawn(BlockPos.ZERO.above(80), 0.0F);
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2021-06-11 14:02:28 +02:00
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} else {
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2021-06-13 16:14:18 +02:00
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ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
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2021-06-11 14:02:28 +02:00
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- BiomeSource worldchunkmanager = chunkgenerator.getBiomeSource();
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- Random random = new Random(world.getSeed());
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- BlockPos blockposition = worldchunkmanager.findBiomeHorizontal(0, world.getSeaLevel(), 0, 256, (biomebase) -> {
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- return biomebase.getMobSettings().playerSpawnFriendly();
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- }, random);
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- ChunkPos chunkcoordintpair = blockposition == null ? new ChunkPos(0, 0) : new ChunkPos(blockposition);
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+ // Paper start - moved down
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// CraftBukkit start
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if (world.generator != null) {
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Random rand = new Random(world.getSeed());
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2021-11-09 08:59:15 +01:00
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@@ -712,6 +707,15 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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2021-06-11 14:02:28 +02:00
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}
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}
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// CraftBukkit end
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+ // Paper start - if the generator created a spawn for us, then there is no need for us to also create a spawn -
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+ // only do it if the generator did not
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+ BiomeSource worldchunkmanager = chunkgenerator.getBiomeSource();
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+ Random random = new Random(world.getSeed());
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+ BlockPos blockposition = worldchunkmanager.findBiomeHorizontal(0, world.getSeaLevel(), 0, 256, (biomebase) -> {
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+ return biomebase.getMobSettings().playerSpawnFriendly();
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+ }, random);
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+ ChunkPos chunkcoordintpair = blockposition == null ? new ChunkPos(0, 0) : new ChunkPos(blockposition);
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+ // Paper end
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if (blockposition == null) {
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MinecraftServer.LOGGER.warn("Unable to find spawn biome");
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