2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2019-06-22 22:17:40 +02:00
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 22 Jun 2019 04:20:47 -0700
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Subject: [PATCH] Use ChunkStatus cache when saving protochunks
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The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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2020-05-06 11:48:49 +02:00
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index 1d517fd1aea90edf470388fd857a41f2be149327..9171785ad54a26e95dea8b30509c1e49a5d9b22d 100644
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2019-06-22 22:17:40 +02:00
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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2020-05-06 09:44:47 +02:00
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@@ -845,8 +845,10 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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2019-06-22 22:17:40 +02:00
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NBTTagCompound nbttagcompound;
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if (chunkstatus.getType() != ChunkStatus.Type.LEVELCHUNK) {
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- nbttagcompound = this.readChunkData(chunkcoordintpair);
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- if (nbttagcompound != null && ChunkRegionLoader.a(nbttagcompound) == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper start - Optimize save by using status cache
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2019-07-08 08:52:08 +02:00
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+ ChunkStatus statusOnDisk = this.getChunkStatusOnDisk(chunkcoordintpair);
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2019-06-22 22:17:40 +02:00
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+ if (statusOnDisk != null && statusOnDisk.getType() == ChunkStatus.Type.LEVELCHUNK) {
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+ // Paper end
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return false;
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}
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