2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-04-18 22:02:37 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMapDistance.java b/src/main/java/net/minecraft/server/level/ChunkMapDistance.java
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index 961257ebc28a8b4753faf3c2d5b6abaea4ffc0dd..60fcea78bf617559114b1ca1c0bf2d4cd9075a8c 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMapDistance.java
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@@ -245,8 +245,8 @@ public abstract class ChunkMapDistance {
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2020-04-18 22:02:37 +02:00
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ObjectSet<EntityPlayer> objectset = (ObjectSet) this.c.get(i);
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2021-02-21 21:55:01 +01:00
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if (objectset == null) return; // CraftBukkit - SPIGOT-6208
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2020-04-18 22:02:37 +02:00
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2020-06-10 05:01:47 +02:00
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- objectset.remove(entityplayer);
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- if (objectset.isEmpty()) {
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+ if (objectset != null) objectset.remove(entityplayer); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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+ if (objectset == null || objectset.isEmpty()) { // Paper
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this.c.remove(i);
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2020-06-26 03:53:21 +02:00
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this.f.update(i, Integer.MAX_VALUE, false);
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this.g.update(i, Integer.MAX_VALUE, false);
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