Paper/patches/server/0556-Don-t-apply-cramming-damage-to-players.patch

26 lines
1.5 KiB
Diff
Raw Normal View History

2024-10-23 20:50:46 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <max@themoep.de>
Date: Sun, 20 Jun 2021 16:35:42 +0100
Subject: [PATCH] Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
especially as the usecase of teleporting lots of players to the same
location isn't too uncommon and killing all those players isn't
really what one would expect to happen.
For those who really want it a config option is provided.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-12-03 19:54:10 +01:00
index 6c3ec21bb61e15becb35c01112770471c2364c5f..4c18d13fdc2221342adb390a6b68be871036c87c 100644
2024-10-23 20:50:46 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-12-03 19:54:10 +01:00
@@ -1805,7 +1805,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
2024-10-23 20:50:46 +02:00
@Override
public boolean isInvulnerableTo(ServerLevel world, DamageSource source) {
2024-12-03 19:54:10 +01:00
- return super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL) || !this.hasClientLoaded();
+ return (super.isInvulnerableTo(world, source) || this.isChangingDimension() && !source.is(DamageTypes.ENDER_PEARL) || !this.hasClientLoaded()) || (!this.level().paperConfig().collisions.allowPlayerCrammingDamage && source.is(DamageTypes.CRAMMING)); // Paper - disable player cramming
2024-10-23 20:50:46 +02:00
}
@Override