Paper/patches/server/0340-Pillager-patrol-spawn-settings-and-per-player-option.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sat, 1 Feb 2020 16:50:39 +0100
Subject: [PATCH] Pillager patrol spawn settings and per player options
This adds config options for defining the spawn chance, spawn delay and
spawn start day as well as toggles for handling the spawn delay and
start day per player. (Based on the time played statistic)
When not per player it will use the Vanilla mechanic of one delay per
world and the world age for the start day.
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 79a0accd8230c76d792ed3f7558e8b3ea6d2f6d1..9f0d42256d1b41242bd08939f88583e2d337ede3 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -249,6 +249,7 @@ public class ServerPlayer extends Player {
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public boolean wonGame;
private int containerUpdateDelay; // Paper - Configurable container update tick rate
public long loginTime; // Paper - Replace OfflinePlayer#getLastPlayed
+ public int patrolSpawnDelay; // Paper - Pillager patrol spawn settings and per player options
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// Paper start - cancellable death event
public boolean queueHealthUpdatePacket;
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public net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
diff --git a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
index c7aea059de151cf8ae6e660785e176586bc23ff3..1c4dafdfb3898b5efe06d66792b1b0841ec5724d 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
+++ b/src/main/java/net/minecraft/world/level/levelgen/PatrolSpawner.java
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@@ -25,7 +25,7 @@ public class PatrolSpawner implements CustomSpawner {
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@Override
public int tick(ServerLevel world, boolean spawnMonsters, boolean spawnAnimals) {
- if (world.paperConfig().entities.behavior.pillagerPatrols.disable) return 0; // Paper - Add option to disable pillager patrols
+ if (world.paperConfig().entities.behavior.pillagerPatrols.disable || world.paperConfig().entities.behavior.pillagerPatrols.spawnChance == 0) return 0; // Paper - Add option to disable pillager patrols & Pillager patrol spawn settings and per player options
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if (!spawnMonsters) {
return 0;
} else if (!world.getGameRules().getBoolean(GameRules.RULE_DO_PATROL_SPAWNING)) {
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@@ -33,23 +33,51 @@ public class PatrolSpawner implements CustomSpawner {
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} else {
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RandomSource randomsource = world.random;
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- --this.nextTick;
- if (this.nextTick > 0) {
+ // Paper start - Pillager patrol spawn settings and per player options
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+ // Random player selection moved up for per player spawning and configuration
+ int j = world.players().size();
+ if (j < 1) {
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return 0;
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+ }
+
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+ net.minecraft.server.level.ServerPlayer entityhuman = world.players().get(randomsource.nextInt(j));
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+ if (entityhuman.isSpectator()) {
+ return 0;
+ }
+
+ int patrolSpawnDelay;
+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
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+ --entityhuman.patrolSpawnDelay;
+ patrolSpawnDelay = entityhuman.patrolSpawnDelay;
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} else {
- this.nextTick += 12000 + randomsource.nextInt(1200);
- long i = world.getDayTime() / 24000L;
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+ this.nextTick--;
+ patrolSpawnDelay = this.nextTick;
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+ }
+
+ if (patrolSpawnDelay > 0) {
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+ return 0;
+ } else {
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+ long days;
+ if (world.paperConfig().entities.behavior.pillagerPatrols.start.perPlayer) {
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+ days = entityhuman.getStats().getValue(net.minecraft.stats.Stats.CUSTOM.get(net.minecraft.stats.Stats.PLAY_TIME)) / 24000L; // PLAY_ONE_MINUTE is actually counting in ticks, a misnomer by Mojang
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+ } else {
+ days = world.getDayTime() / 24000L;
+ }
+ if (world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.perPlayer) {
+ entityhuman.patrolSpawnDelay += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
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+ } else {
+ this.nextTick += world.paperConfig().entities.behavior.pillagerPatrols.spawnDelay.ticks + randomsource.nextInt(1200);
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+ }
- if (i >= 5L && world.isDay()) {
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- if (randomsource.nextInt(5) != 0) {
+ if (days >= world.paperConfig().entities.behavior.pillagerPatrols.start.day && world.isDay()) {
+ if (randomsource.nextDouble() >= world.paperConfig().entities.behavior.pillagerPatrols.spawnChance) {
+ // Paper end - Pillager patrol spawn settings and per player options
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return 0;
} else {
- int j = world.players().size();
if (j < 1) {
return 0;
} else {
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- Player entityhuman = (Player) world.players().get(randomsource.nextInt(j));
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if (entityhuman.isSpectator()) {
return 0;