2020-05-06 11:48:49 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2019-04-27 08:26:04 +02:00
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:26:27 -0500
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Subject: [PATCH] Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
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Also allow turning off treasure maps all together as they can eat up Map ID's
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which are limited in quantity.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2021-01-11 02:44:06 +01:00
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index e83216be5a00d5b927d8c2fc364551bd3077c974..2dc58b9f769ea43b737804456aafab47ecc143b8 100644
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2019-04-27 08:26:04 +02:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2021-01-11 02:44:06 +01:00
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@@ -314,4 +314,14 @@ public class PaperWorldConfig {
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2019-04-27 08:26:04 +02:00
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Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
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}
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}
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+
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+ public boolean enableTreasureMaps = true;
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+ public boolean treasureMapsAlreadyDiscovered = false;
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+ private void treasureMapsAlreadyDiscovered() {
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+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
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+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
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+ if (treasureMapsAlreadyDiscovered) {
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+ log("Treasure Maps will return already discovered locations");
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+ }
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+ }
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}
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2021-03-16 08:19:45 +01:00
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diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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index 764ff5d9ffb541a356a6bc8b321e619849dde747..0a34e319998a95a9654822e55a22eb964b2d626b 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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@@ -124,7 +124,8 @@ public class VillagerTrades {
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return null;
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} else {
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WorldServer worldserver = (WorldServer) entity.world;
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- BlockPosition blockposition = worldserver.a(this.b, entity.getChunkCoordinates(), 100, true);
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+ if (!worldserver.paperConfig.enableTreasureMaps) return null; // Paper
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+ BlockPosition blockposition = worldserver.a(this.b, entity.getChunkCoordinates(), 100, !worldserver.paperConfig.treasureMapsAlreadyDiscovered); // Paper
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if (blockposition != null) {
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ItemStack itemstack = ItemWorldMap.createFilledMapView(worldserver, blockposition.getX(), blockposition.getZ(), (byte) 2, true, true);
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diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/LootItemFunctionExplorationMap.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/LootItemFunctionExplorationMap.java
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index 38125a60bad4830db9de3580ab6d85fd122a0689..7bf16c5a3f2bb5525ce1ca0c0190c7671fc94797 100644
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--- a/src/main/java/net/minecraft/world/level/storage/loot/functions/LootItemFunctionExplorationMap.java
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+++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/LootItemFunctionExplorationMap.java
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@@ -64,7 +64,16 @@ public class LootItemFunctionExplorationMap extends LootItemFunctionConditional
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2020-06-16 22:31:54 +02:00
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2020-08-25 04:22:08 +02:00
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if (vec3d != null) {
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2020-06-25 14:04:34 +02:00
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WorldServer worldserver = loottableinfo.getWorld();
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2021-01-28 20:18:38 +01:00
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- BlockPosition blockposition = worldserver.a(this.e, new BlockPosition(vec3d), this.h, this.i);
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2020-06-16 22:31:54 +02:00
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+ // Paper start
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+ if (!worldserver.paperConfig.enableTreasureMaps) {
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+ /*
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+ * NOTE: I fear users will just get a plain map as their "treasure"
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+ * This is preferable to disrespecting the config.
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+ */
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+ return itemstack;
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+ }
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+ // Paper end
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2021-01-28 20:18:38 +01:00
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+ BlockPosition blockposition = worldserver.a(this.e, new BlockPosition(vec3d), this.h, !worldserver.paperConfig.treasureMapsAlreadyDiscovered && this.i); // Paper
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2020-06-16 22:31:54 +02:00
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2020-08-25 04:22:08 +02:00
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if (blockposition != null) {
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2021-01-28 20:18:38 +01:00
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ItemStack itemstack1 = ItemWorldMap.createFilledMapView(worldserver, blockposition.getX(), blockposition.getZ(), this.g, true, true);
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