Paper/patches/server/0299-Prevent-Enderman-from-loading-chunks.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 18 Dec 2018 02:15:08 +0000
Subject: [PATCH] Prevent Enderman from loading chunks
diff --git a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
2021-11-24 01:44:41 +01:00
index c7714824d8e85087397047cf9bcb0528968b1f93..cfdb631500962ec19007db55bd4453687b91c2f8 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
+++ b/src/main/java/net/minecraft/world/entity/monster/EnderMan.java
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@@ -490,7 +490,8 @@ public class EnderMan extends Monster implements NeutralMob {
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int j = Mth.floor(this.enderman.getY() + random.nextDouble() * 2.0D);
int k = Mth.floor(this.enderman.getZ() - 1.0D + random.nextDouble() * 2.0D);
BlockPos blockposition = new BlockPos(i, j, k);
- BlockState iblockdata = world.getBlockState(blockposition);
+ BlockState iblockdata = world.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata == null) return; // Paper
BlockPos blockposition1 = blockposition.below();
BlockState iblockdata1 = world.getBlockState(blockposition1);
BlockState iblockdata2 = this.enderman.getCarriedBlock();
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@@ -536,7 +537,8 @@ public class EnderMan extends Monster implements NeutralMob {
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int j = Mth.floor(this.enderman.getY() + random.nextDouble() * 3.0D);
int k = Mth.floor(this.enderman.getZ() - 2.0D + random.nextDouble() * 4.0D);
BlockPos blockposition = new BlockPos(i, j, k);
- BlockState iblockdata = world.getBlockState(blockposition);
+ BlockState iblockdata = world.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata == null) return; // Paper
Vec3 vec3d = new Vec3((double) this.enderman.getBlockX() + 0.5D, (double) j + 0.5D, (double) this.enderman.getBlockZ() + 0.5D);
Vec3 vec3d1 = new Vec3((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D);
BlockHitResult movingobjectpositionblock = world.clip(new ClipContext(vec3d, vec3d1, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman));