2024-10-23 11:04:00 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Jun 2018 23:17:24 -0400
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com>
2024-11-19 11:54:58 +01:00
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-10-23 11:04:00 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 03161ef12960cab3b9c81c190dd808a9c5c476e1..f0fc08bcc2988277b6a5e3107e6fc5c89bb67b93 100644
2024-10-23 11:04:00 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
@@ -1424,6 +1424,11 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
2024-10-23 11:04:00 +02:00
}
public ServerExplosion explode0(@Nullable Entity entity, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator explosiondamagecalculator, double d0, double d1, double d2, float f, boolean flag, Level.ExplosionInteraction world_a, ParticleOptions particleparam, ParticleOptions particleparam1, Holder<SoundEvent> holder) {
+ // Paper start - Allow explosions to damage source
+ return this.explode0(entity, damagesource, explosiondamagecalculator, d0, d1, d2, f, flag, world_a, particleparam, particleparam1, holder, null);
+ }
+ public ServerExplosion explode0(@Nullable Entity entity, @Nullable DamageSource damagesource, @Nullable ExplosionDamageCalculator explosiondamagecalculator, double d0, double d1, double d2, float f, boolean flag, Level.ExplosionInteraction world_a, ParticleOptions particleparam, ParticleOptions particleparam1, Holder<SoundEvent> holder, java.util.function.Consumer<ServerExplosion> configurator) {
+ // Paper end - Allow explosions to damage source
// CraftBukkit end
Explosion.BlockInteraction explosion_effect;
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
@@ -1455,6 +1460,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
2024-10-23 11:04:00 +02:00
Explosion.BlockInteraction explosion_effect1 = explosion_effect;
Vec3 vec3d = new Vec3(d0, d1, d2);
ServerExplosion serverexplosion = new ServerExplosion(this, entity, damagesource, explosiondamagecalculator, vec3d, f, flag, explosion_effect1);
+ if (configurator != null) configurator.accept(serverexplosion);// Paper - Allow explosions to damage source
serverexplosion.explode();
// CraftBukkit start
diff --git a/src/main/java/net/minecraft/world/level/ServerExplosion.java b/src/main/java/net/minecraft/world/level/ServerExplosion.java
index 9f37d7284c81d529551107e2836627977efabd65..d1878f597c3d8119e9b248f4fe8af435ce8c9710 100644
--- a/src/main/java/net/minecraft/world/level/ServerExplosion.java
+++ b/src/main/java/net/minecraft/world/level/ServerExplosion.java
@@ -63,6 +63,7 @@ public class ServerExplosion implements Explosion {
public boolean wasCanceled = false;
public float yield;
// CraftBukkit end
+ public boolean excludeSourceFromDamage = true; // Paper - Allow explosions to damage source
public ServerExplosion(ServerLevel world, @Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Explosion.BlockInteraction destructionType) {
this.level = world;
@@ -185,7 +186,7 @@ public class ServerExplosion implements Explosion {
int l = Mth.floor(this.center.y + (double) f + 1.0D);
int i1 = Mth.floor(this.center.z - (double) f - 1.0D);
int j1 = Mth.floor(this.center.z + (double) f + 1.0D);
- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
+ List<Entity> list = this.level.getEntities(excludeSourceFromDamage ? this.source : null, new AABB((double) i, (double) k, (double) i1, (double) j, (double) l, (double) j1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source
Iterator iterator = list.iterator();
while (iterator.hasNext()) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 807b912a0d24ded99dc487e55c9b1812ffd86c3f..195e698eadc7ce916b4bcfe04849501ee4a39aad 100644
2024-10-23 11:04:00 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
2024-11-11 20:17:36 +01:00
@@ -776,6 +776,11 @@ public class CraftWorld extends CraftRegionAccessor implements World {
2024-10-23 11:04:00 +02:00
@Override
public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source) {
+ // Paper start - expand explosion API
+ return this.createExplosion(x, y, z, power, setFire, breakBlocks, source, null);
+ }
+ public boolean createExplosion(double x, double y, double z, float power, boolean setFire, boolean breakBlocks, Entity source, Consumer<net.minecraft.world.level.ServerExplosion> configurator) {
+ // Paper end - expand explosion API
net.minecraft.world.level.Level.ExplosionInteraction explosionType;
if (!breakBlocks) {
explosionType = net.minecraft.world.level.Level.ExplosionInteraction.NONE; // Don't break blocks
2024-11-11 20:17:36 +01:00
@@ -786,8 +791,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
2024-10-23 11:04:00 +02:00
}
net.minecraft.world.entity.Entity entity = (source == null) ? null : ((CraftEntity) source).getHandle();
- return !this.world.explode0(entity, Explosion.getDefaultDamageSource(this.world, entity), null, x, y, z, power, setFire, explosionType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE).wasCanceled;
+ return !this.world.explode0(entity, Explosion.getDefaultDamageSource(this.world, entity), null, x, y, z, power, setFire, explosionType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE, configurator).wasCanceled; // Paper - expand explosion API
}
+ // Paper start
+ @Override
+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks, boolean excludeSourceFromDamage) {
+ return this.createExplosion(loc.x(), loc.getY(), loc.getZ(), power, setFire, breakBlocks, source, e -> e.excludeSourceFromDamage = excludeSourceFromDamage);
+ }
+ // Paper end
@Override
public boolean createExplosion(Location loc, float power) {