2021-06-21 07:12:04 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 20 Jun 2021 21:55:59 -0700
Subject: [PATCH] Fix PlayerDropItemEvent using wrong item
2024-04-26 18:22:55 +02:00
diff --git a/src/main/java/net/minecraft/server/commands/GiveCommand.java b/src/main/java/net/minecraft/server/commands/GiveCommand.java
index c81fd3e1108fb0a02f9240263404af2b968c8494..0d9de4c61c7b26a6ff37c12fde629161fd0c3d5a 100644
--- a/src/main/java/net/minecraft/server/commands/GiveCommand.java
+++ b/src/main/java/net/minecraft/server/commands/GiveCommand.java
@@ -38,6 +38,7 @@ public class GiveCommand {
private static int giveItem(CommandSourceStack source, ItemInput item, Collection<ServerPlayer> targets, int count) throws CommandSyntaxException {
ItemStack itemstack = item.createItemStack(1, false);
+ final Component displayName = itemstack.getDisplayName(); // Paper - get display name early
int j = itemstack.getMaxStackSize();
int k = j * 100;
@@ -79,11 +80,11 @@ public class GiveCommand {
if (targets.size() == 1) {
source.sendSuccess(() -> {
- return Component.translatable("commands.give.success.single", count, itemstack.getDisplayName(), ((ServerPlayer) targets.iterator().next()).getDisplayName());
+ return Component.translatable("commands.give.success.single", count, displayName, ((ServerPlayer) targets.iterator().next()).getDisplayName()); // Paper - use cached display name
}, true);
} else {
source.sendSuccess(() -> {
- return Component.translatable("commands.give.success.single", count, itemstack.getDisplayName(), targets.size());
+ return Component.translatable("commands.give.success.single", count, displayName, targets.size()); // Paper - use cached display name
}, true);
}
2021-08-06 18:46:25 +02:00
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 254d9eede5a9a57280643284175df2e061aa78ea..09798fc2d2d847f3ec705a2640f25ac08ca69f92 100644
2021-08-06 18:46:25 +02:00
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
2024-10-23 20:15:25 +02:00
@@ -2747,7 +2747,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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if (flag1) {
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if (!itemstack1.isEmpty()) {
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- this.awardStat(Stats.ITEM_DROPPED.get(itemstack1.getItem()), itemstack.getCount());
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+ this.awardStat(Stats.ITEM_DROPPED.get(itemstack1.getItem()), itemstack1.getCount()); // Paper - Fix PlayerDropItemEvent using wrong item
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}
this.awardStat(Stats.DROP);
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@@ -2763,6 +2763,11 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
return null;
} else {
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double d0 = this.getEyeY() - 0.30000001192092896D;
+ // Paper start
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+ ItemStack tmp = stack.copy();
+ stack.setCount(0);
+ stack = tmp;
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+ // Paper end
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ItemEntity entityitem = new ItemEntity(this.level(), this.getX(), d0, this.getZ(), stack);
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entityitem.setPickUpDelay(40);