2024-04-24 18:15:59 +02:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Nassim Jahnke <nassim@njahnke.dev>
|
|
|
|
Date: Thu, 25 Nov 2021 10:25:09 +0100
|
|
|
|
Subject: [PATCH] Prevent excessive velocity through repeated crits
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
|
|
|
index a06a696fcec124d307eb84c1ee4f20ec928bfaec..f714569ebc0e6c43d4d879b2d7bb407b0eed77f6 100644
|
2024-04-24 18:15:59 +02:00
|
|
|
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
|
|
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
2024-11-04 18:42:38 +01:00
|
|
|
@@ -2864,17 +2864,29 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
2024-04-24 18:15:59 +02:00
|
|
|
return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
|
|
|
|
}
|
|
|
|
|
|
|
|
+ protected long lastJumpTime = 0L; // Paper - Prevent excessive velocity through repeated crits
|
2024-06-14 02:08:12 +02:00
|
|
|
@VisibleForTesting
|
|
|
|
public void jumpFromGround() {
|
2024-04-24 18:15:59 +02:00
|
|
|
float f = this.getJumpPower();
|
|
|
|
|
|
|
|
if (f > 1.0E-5F) {
|
|
|
|
Vec3 vec3d = this.getDeltaMovement();
|
|
|
|
+ // Paper start - Prevent excessive velocity through repeated crits
|
|
|
|
+ long time = System.nanoTime();
|
|
|
|
+ boolean canCrit = true;
|
|
|
|
+ if (this instanceof net.minecraft.world.entity.player.Player) {
|
|
|
|
+ canCrit = false;
|
|
|
|
+ if (time - this.lastJumpTime > (long)(0.250e9)) {
|
|
|
|
+ this.lastJumpTime = time;
|
|
|
|
+ canCrit = true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Paper end - Prevent excessive velocity through repeated crits
|
|
|
|
|
2024-10-23 22:10:14 +02:00
|
|
|
this.setDeltaMovement(vec3d.x, Math.max((double) f, vec3d.y), vec3d.z);
|
2024-04-24 18:15:59 +02:00
|
|
|
if (this.isSprinting()) {
|
|
|
|
float f1 = this.getYRot() * 0.017453292F;
|
|
|
|
-
|
|
|
|
+ if (canCrit) // Paper - Prevent excessive velocity through repeated crits
|
|
|
|
this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D));
|
|
|
|
}
|
|
|
|
|