2022-01-23 14:35:07 +01:00
|
|
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
|
|
Date: Sun, 26 Dec 2021 20:27:43 -0500
|
|
|
|
Subject: [PATCH] Freeze Tick Lock API
|
|
|
|
|
|
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
|
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
|
|
|
index 568e968af99cc97de5c32b432f8c1be9790b0bcd..775243c5a2c44300c00f4f674f40d6793f5a797d 100644
|
2022-01-23 14:35:07 +01:00
|
|
|
--- a/src/main/java/net/minecraft/world/entity/Entity.java
|
|
|
|
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
|
2024-11-04 18:42:38 +01:00
|
|
|
@@ -415,6 +415,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
2022-01-23 14:35:07 +01:00
|
|
|
private org.bukkit.util.Vector origin;
|
|
|
|
@javax.annotation.Nullable
|
|
|
|
private UUID originWorld;
|
|
|
|
+ public boolean freezeLocked = false; // Paper - Freeze Tick Lock API
|
|
|
|
|
|
|
|
public void setOrigin(@javax.annotation.Nonnull Location location) {
|
|
|
|
this.origin = location.toVector();
|
2024-11-04 18:42:38 +01:00
|
|
|
@@ -760,7 +761,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
2024-10-23 22:52:43 +02:00
|
|
|
this.setRemainingFireTicks(this.remainingFireTicks - 1);
|
|
|
|
}
|
2022-01-23 14:35:07 +01:00
|
|
|
|
2024-10-23 22:52:43 +02:00
|
|
|
- if (this.getTicksFrozen() > 0) {
|
|
|
|
+ if (this.getTicksFrozen() > 0 && !freezeLocked) { // Paper - Freeze Tick Lock API
|
|
|
|
this.setTicksFrozen(0);
|
|
|
|
this.level().levelEvent((Player) null, 1009, this.blockPosition, 1);
|
|
|
|
}
|
2024-11-04 18:42:38 +01:00
|
|
|
@@ -2429,6 +2430,9 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
2022-01-23 14:35:07 +01:00
|
|
|
if (fromNetherPortal) {
|
2023-12-06 19:36:49 +01:00
|
|
|
nbttagcompound.putBoolean("Paper.FromNetherPortal", true);
|
2022-01-23 14:35:07 +01:00
|
|
|
}
|
|
|
|
+ if (freezeLocked) {
|
2023-12-06 19:36:49 +01:00
|
|
|
+ nbttagcompound.putBoolean("Paper.FreezeLock", true);
|
2022-01-23 14:35:07 +01:00
|
|
|
+ }
|
|
|
|
// Paper end
|
2023-12-06 17:00:26 +01:00
|
|
|
return nbttagcompound;
|
2022-01-23 14:35:07 +01:00
|
|
|
} catch (Throwable throwable) {
|
2024-11-04 18:42:38 +01:00
|
|
|
@@ -2574,6 +2578,9 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
|
2022-01-23 14:35:07 +01:00
|
|
|
if (spawnReason == null) {
|
|
|
|
spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT;
|
|
|
|
}
|
|
|
|
+ if (nbt.contains("Paper.FreezeLock")) {
|
|
|
|
+ freezeLocked = nbt.getBoolean("Paper.FreezeLock");
|
|
|
|
+ }
|
|
|
|
// Paper end
|
|
|
|
|
|
|
|
} catch (Throwable throwable) {
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
|
|
|
index f714569ebc0e6c43d4d879b2d7bb407b0eed77f6..03285728ca3df70c487cd67e973812f3968218e2 100644
|
2022-01-23 14:35:07 +01:00
|
|
|
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
|
|
|
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
|
2024-11-04 18:42:38 +01:00
|
|
|
@@ -3610,7 +3610,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
|
2024-10-23 22:52:43 +02:00
|
|
|
this.calculateEntityAnimation(this instanceof FlyingAnimal);
|
|
|
|
gameprofilerfiller.pop();
|
|
|
|
gameprofilerfiller.push("freezing");
|
2023-06-08 10:08:08 +02:00
|
|
|
- if (!this.level().isClientSide && !this.isDeadOrDying()) {
|
2023-12-06 17:00:26 +01:00
|
|
|
+ if (!this.level().isClientSide && !this.isDeadOrDying() && !this.freezeLocked) { // Paper - Freeze Tick Lock API
|
2023-03-14 21:55:49 +01:00
|
|
|
int i = this.getTicksFrozen();
|
|
|
|
|
2022-01-23 14:35:07 +01:00
|
|
|
if (this.isInPowderSnow && this.canFreeze()) {
|
|
|
|
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
|
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
|
|
|
index 442b5f13e976dd63bf1dccc12eb8c3f16314c581..10fb64df10820974d11f142c102a11a5bd0f317c 100644
|
2022-01-23 14:35:07 +01:00
|
|
|
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
|
|
|
|
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
|
2024-10-23 22:52:43 +02:00
|
|
|
@@ -324,6 +324,17 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
|
2022-01-23 14:35:07 +01:00
|
|
|
return this.getHandle().isFullyFrozen();
|
|
|
|
}
|
|
|
|
|
2024-01-19 22:13:42 +01:00
|
|
|
+ // Paper start - Freeze Tick Lock API
|
2022-01-23 14:35:07 +01:00
|
|
|
+ @Override
|
|
|
|
+ public boolean isFreezeTickingLocked() {
|
|
|
|
+ return this.entity.freezeLocked;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ @Override
|
|
|
|
+ public void lockFreezeTicks(boolean locked) {
|
|
|
|
+ this.entity.freezeLocked = locked;
|
|
|
|
+ }
|
|
|
|
+ // Paper end - Freeze Tick Lock API
|
|
|
|
@Override
|
|
|
|
public void remove() {
|
2023-12-06 17:00:26 +01:00
|
|
|
this.entity.pluginRemoved = true;
|