Paper/patches/server/0693-Don-t-tick-markers.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Noah van der Aa <ndvdaa@gmail.com>
Date: Fri, 7 Jan 2022 11:58:26 +0100
Subject: [PATCH] Don't tick markers
Fixes https://github.com/PaperMC/Paper/issues/7276 and https://github.com/PaperMC/Paper/issues/8118
by using a config option that, when set to false, does not add markers to the entity
tick list at all and ignores them in Spigot's activation range checks. The entity tick
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list is only used in the tick and tickPassenger methods, so we can safely not add the
markers to it. When the config option is set to true, markers are ticked as normal.
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diff --git a/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java b/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java
index 9d9d133e0d973ecda1ef1efc872a51ee10463fd1..f671b74e4179fc29bc600b52e456ba9f78d8bbd6 100644
--- a/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java
+++ b/src/main/java/io/papermc/paper/command/subcommands/EntityCommand.java
@@ -109,7 +109,7 @@ public final class EntityCommand implements PaperSubcommand {
ChunkPos chunk = e.chunkPosition();
info.left++;
info.right.put(chunk, info.right.getOrDefault(chunk, 0) + 1);
- if (!world.isPositionEntityTicking(e.blockPosition())) {
+ if (!world.isPositionEntityTicking(e.blockPosition()) || (e instanceof net.minecraft.world.entity.Marker && !world.paperConfig().entities.markers.tick)) { // Paper - Configurable marker ticking
nonEntityTicking.merge(key, 1, Integer::sum);
}
});
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 4d53089f3fc6c76b8767efcae44522d710d406a7..3e0563ae33a3ed8379939f92e72e9b9e0ea8ae3a 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -2224,6 +2224,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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}
public void onTickingStart(Entity entity) {
+ if (entity instanceof net.minecraft.world.entity.Marker && !paperConfig().entities.markers.tick) return; // Paper - Configurable marker ticking
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ServerLevel.this.entityTickList.add(entity);
}
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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