2024-04-20 21:57:51 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Fri, 4 Mar 2022 09:46:33 -0800
Subject: [PATCH] More Raid API
== AT ==
public net.minecraft.world.entity.raid.Raid raidEvent
diff --git a/src/main/java/net/minecraft/world/entity/raid/Raid.java b/src/main/java/net/minecraft/world/entity/raid/Raid.java
2024-10-24 15:53:28 +02:00
index 28922f2a1cf4762d5d7d09635b9268c6091300c3..11cf2d9def087b0898c828eaa21eb5f7b8811d5f 100644
2024-04-20 21:57:51 +02:00
--- a/src/main/java/net/minecraft/world/entity/raid/Raid.java
+++ b/src/main/java/net/minecraft/world/entity/raid/Raid.java
2024-06-14 10:56:28 +02:00
@@ -107,6 +107,11 @@ public class Raid {
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private Raid.RaidStatus status;
private int celebrationTicks;
private Optional<BlockPos> waveSpawnPos;
+ // Paper start
+ private static final String PDC_NBT_KEY = "BukkitValues";
+ private static final org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry PDC_TYPE_REGISTRY = new org.bukkit.craftbukkit.persistence.CraftPersistentDataTypeRegistry();
+ public final org.bukkit.craftbukkit.persistence.CraftPersistentDataContainer persistentDataContainer = new org.bukkit.craftbukkit.persistence.CraftPersistentDataContainer(PDC_TYPE_REGISTRY);
+ // Paper end
public Raid(int id, ServerLevel world, BlockPos pos) {
this.raidEvent = new ServerBossEvent(Raid.RAID_NAME_COMPONENT, BossEvent.BossBarColor.RED, BossEvent.BossBarOverlay.NOTCHED_10);
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@@ -150,6 +155,11 @@ public class Raid {
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this.heroesOfTheVillage.add(NbtUtils.loadUUID(nbtbase));
}
}
+ // Paper start
+ if (nbt.contains(PDC_NBT_KEY, net.minecraft.nbt.Tag.TAG_COMPOUND)) {
+ this.persistentDataContainer.putAll(nbt.getCompound(PDC_NBT_KEY));
+ }
+ // Paper end
}
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@@ -862,6 +872,11 @@ public class Raid {
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}
nbt.put("HeroesOfTheVillage", nbttaglist);
+ // Paper start
+ if (!this.persistentDataContainer.isEmpty()) {
+ nbt.put(PDC_NBT_KEY, this.persistentDataContainer.toTagCompound());
+ }
+ // Paper end
return nbt;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRaid.java b/src/main/java/org/bukkit/craftbukkit/CraftRaid.java
2024-04-25 02:36:24 +02:00
index b8ce1c1c2447f9cff1717bfcfd6eb911ade0d4b3..51f21af9d75769abdcba713b9aa33392e994d9b0 100644
2024-04-20 21:57:51 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftRaid.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRaid.java
@@ -103,4 +103,34 @@ public final class CraftRaid implements Raid {
public net.minecraft.world.entity.raid.Raid getHandle() {
return this.handle;
}
+
+ // Paper start - more Raid API
+ @Override
+ public int getId() {
+ return this.handle.getId();
+ }
+
+ @Override
+ public org.bukkit.boss.BossBar getBossBar() {
+ return new org.bukkit.craftbukkit.boss.CraftBossBar(this.handle.raidEvent);
+ }
+
+ @Override
+ public org.bukkit.persistence.PersistentDataContainer getPersistentDataContainer() {
+ return this.handle.persistentDataContainer;
+ }
+
+ @Override
+ public boolean equals(final Object o) {
+ if (this == o) return true;
+ if (o == null || this.getClass() != o.getClass()) return false;
+ final org.bukkit.craftbukkit.CraftRaid craftRaid = (org.bukkit.craftbukkit.CraftRaid) o;
+ return this.handle.equals(craftRaid.handle);
+ }
+
+ @Override
+ public int hashCode() {
+ return this.handle.hashCode();
+ }
+ // Paper end - more Raid API
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
index 77faa873b22f59d27d5a99f4fef0d86a977875d0..06b73ace3ae89e8a9de592bb4b8439b4e0cac9f2 100644
2024-04-20 21:57:51 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rework async chunk api implementation
Firstly, the old methods all routed to the CompletableFuture method.
However, the CF method could not guarantee that if the caller
was off-main that the future would be "completed" on-main. Since
the callback methods used the CF one, this meant that the callback
methods did not guarantee that the callbacks were to be called on
the main thread.
Now, all methods route to getChunkAtAsync(x, z, gen, urgent, cb)
so that the methods with the callback are guaranteed to invoke
the callback on the main thread. The CF behavior remains unchanged;
it may still appear to complete on main if invoked off-main.
Secondly, remove the scheduleOnMain invocation in the async
chunk completion. This unnecessarily delays the callback
by 1 tick.
Thirdly, add getChunksAtAsync(minX, minZ, maxX, maxZ, ...) which
will load chunks within an area. This method is provided as a helper
as keeping all chunks loaded within an area can be complicated to
implement for plugins (due to the lacking ticket API), and is
already implemented internally anyways.
Fourthly, remove the ticket addition that occured with getChunkAt
and getChunkAtAsync. The ticket addition may delay the unloading
of the chunk unnecessarily. It also fixes a very rare timing bug
where the future/callback would be completed after the chunk
unloads.
2024-11-19 07:34:32 +01:00
@@ -2306,6 +2306,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
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return (raid == null) ? null : new CraftRaid(raid);
}
+ // Paper start - more Raid API
+ @Override
+ public @Nullable Raid getRaid(final int id) {
+ final net.minecraft.world.entity.raid.@Nullable Raid nmsRaid = this.world.getRaids().raidMap.get(id);
+ return nmsRaid != null ? new CraftRaid(nmsRaid) : null;
+ }
+ // Paper end - more Raid API
+
@Override
public List<Raid> getRaids() {
Raids persistentRaid = this.world.getRaids();