2018-08-11 04:13:00 +02:00
From 0defa946320b46d507524d447a71b1e7581cf645 Mon Sep 17 00:00:00 2001
2018-07-26 06:51:20 +02:00
From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
2018-08-06 01:46:43 +02:00
index a97e024ec4..bd52bf6561 100644
2018-07-26 06:51:20 +02:00
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
2018-07-26 06:57:16 +02:00
@@ -561,11 +561,22 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
2018-07-26 06:51:20 +02:00
Iterator iterator;
2018-07-26 06:57:16 +02:00
+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
for (int j = 0; j < chunk.getEntitySlices().length; ++j) {
iterator = chunk.getEntitySlices()[j].iterator();
2018-07-26 06:51:20 +02:00
while (iterator.hasNext()) {
Entity entity = (Entity) iterator.next();
+ // Paper start
+ if ((int)Math.floor(entity.locX) >> 4 != chunk.locX || (int)Math.floor(entity.locZ) >> 4 != chunk.locZ) {
+ LogManager.getLogger().warn(entity + " is not in this chunk, skipping save. This a bug fix to a vanilla bug. Do not report this to PaperMC please.");
+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead) {
+ continue;
+ }
+ // Paper end
2018-07-26 06:57:16 +02:00
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
2018-07-26 06:51:20 +02:00
if (entity.d(nbttagcompound1)) {
2018-07-26 06:57:16 +02:00
@@ -574,6 +585,11 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
2018-07-26 06:51:20 +02:00
}
}
}
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ world.entityJoinedWorld(entity, false);
+ }
+ // Paper end
nbttagcompound.set("Entities", nbttaglist1);
NBTTagList nbttaglist2 = new NBTTagList();
--
2.18.0