Paper/patches/server/0557-Add-more-LimitedRegion-API.patch

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2021-06-20 06:48:30 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dfsek <dfsek@protonmail.com>
Date: Sat, 19 Jun 2021 20:15:59 -0700
Subject: [PATCH] Add more LimitedRegion API
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diff --git a/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java b/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java
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index e7266835946c3bf49dbd83fe677481e8eddd16e5..7d6ee60b1d3e023e1eabc59eb591c3ae3d8ac043 100644
--- a/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java
+++ b/src/main/java/org/bukkit/craftbukkit/generator/CraftLimitedRegion.java
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@@ -254,4 +254,45 @@ public class CraftLimitedRegion extends CraftRegionAccessor implements LimitedRe
public void addEntityWithPassengers(net.minecraft.world.entity.Entity entity, CreatureSpawnEvent.SpawnReason reason) {
this.entities.add(entity);
}
+
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+ // Paper start - Add more LimitedRegion API
+ @Override
+ public void setBlockState(int x, int y, int z, BlockState state) {
+ BlockPos pos = new BlockPos(x, y, z);
+ if (!state.getBlockData().matches(getHandle().getBlockState(pos).createCraftBlockData())) {
+ throw new IllegalArgumentException("BlockData does not match! Expected " + state.getBlockData().getAsString(false) + ", got " + getHandle().getBlockState(pos).createCraftBlockData().getAsString(false));
+ }
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+ getHandle().getBlockEntity(pos).loadWithComponents(((org.bukkit.craftbukkit.block.CraftBlockEntityState<?>) state).getSnapshotNBT(), this.getHandle().registryAccess());
+ }
+
+ @Override
+ public void scheduleBlockUpdate(int x, int y, int z) {
+ BlockPos position = new BlockPos(x, y, z);
+ getHandle().scheduleTick(position, getHandle().getBlockState(position).getBlock(), 0);
+ }
+
+ @Override
+ public void scheduleFluidUpdate(int x, int y, int z) {
+ BlockPos position = new BlockPos(x, y, z);
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+ getHandle().scheduleTick(position, getHandle().getFluidState(position).getType(), 0);
+ }
+
+ @Override
+ public World getWorld() {
+ // reading/writing the returned Minecraft world causes a deadlock.
+ // By implementing this, and covering it in warnings, we're assuming people won't be stupid, and
+ // if they are stupid, they'll figure it out pretty fast.
+ return getHandle().getMinecraftWorld().getWorld();
+ }
+
+ @Override
+ public int getCenterChunkX() {
+ return centerChunkX;
+ }
+
+ @Override
+ public int getCenterChunkZ() {
+ return centerChunkZ;
+ }
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+ // Paper end - Add more LimitedRegion API
}