Paper/patches/server/0164-Prevent-logins-from-being-processed-when-the-player-.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: killme <killme-git@ibts.me>
Date: Sun, 12 Nov 2017 19:40:01 +0100
Subject: [PATCH] Prevent logins from being processed when the player has
disconnected
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
2022-12-07 19:52:24 +01:00
index 9cbd0174ca4cd4a74a04295d34217c1581ca3912..b2a7fc9bc4a168304f83411559558e3a218934a4 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
2022-12-07 19:52:24 +01:00
@@ -78,7 +78,11 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener,
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}
// Paper end
if (this.state == ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT) {
- this.handleAcceptedLogin();
+ // Paper start - prevent logins to be processed even though disconnect was called
+ if (connection.isConnected()) {
+ this.handleAcceptedLogin();
+ }
+ // Paper end
} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());