2018-08-06 01:46:43 +02:00
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From 72379254cb1a9ed6e70ae8769b40fcbb8b86f562 Mon Sep 17 00:00:00 2001
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2017-01-07 21:48:22 +01:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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2018-07-23 10:39:55 +02:00
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index 12f6812d67..c8b5a610aa 100644
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2017-01-07 21:48:22 +01:00
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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2018-07-22 07:27:46 +02:00
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@@ -1220,6 +1220,7 @@ public abstract class PlayerList {
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2017-01-07 21:48:22 +01:00
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}
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public void savePlayers(Integer interval) {
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+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
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long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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2018-03-05 02:20:27 +01:00
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int numSaved = 0; // Paper
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2018-07-22 07:27:46 +02:00
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@@ -1231,6 +1232,7 @@ public abstract class PlayerList {
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2017-01-07 21:48:22 +01:00
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}
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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// Paper end
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--
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2018-07-04 09:55:24 +02:00
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2.18.0
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2017-01-07 21:48:22 +01:00
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