Paper/Spigot-Server-Patches/0524-Optimize-WorldBorder-collision-checks-and-air.patch

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2020-06-27 20:35:52 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2020-06-27 20:38:26 +02:00
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 10 May 2020 22:49:05 -0400
2020-06-27 20:35:52 +02:00
Subject: [PATCH] Optimize WorldBorder collision checks and air
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 2aa40f2a41e21526eb86acd903de024665109ab6..38887c1b7849926fab0a3b2db0e7b81388364172 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -854,7 +854,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
AxisAlignedBB axisalignedbb = this.getBoundingBox();
VoxelShapeCollision voxelshapecollision = VoxelShapeCollision.a(this);
VoxelShape voxelshape = this.world.getWorldBorder().c();
- Stream<VoxelShape> stream = VoxelShapes.c(voxelshape, VoxelShapes.a(axisalignedbb.shrink(1.0E-7D)), OperatorBoolean.AND) ? Stream.empty() : Stream.of(voxelshape);
+ Stream<VoxelShape> stream = !this.world.getWorldBorder().isInBounds(axisalignedbb) ? Stream.empty() : Stream.of(voxelshape); // Paper
Stream<VoxelShape> stream1 = this.world.c(this, axisalignedbb.b(vec3d), (entity) -> {
return true;
});
diff --git a/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java b/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
index ed0f3ddbcb7d6ce8a59ae3829f4cb11ae75046cb..e841611bb7c36dffec44bb9e74a0a9657a113263 100644
--- a/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
+++ b/src/main/java/net/minecraft/server/VoxelShapeSpliterator.java
@@ -128,10 +128,10 @@ public class VoxelShapeSpliterator extends AbstractSpliterator<VoxelShape> {
AxisAlignedBB axisalignedbb = this.a.getBoundingBox();
if (!a(worldborder, axisalignedbb)) {
- VoxelShape voxelshape = worldborder.c();
-
- if (!b(voxelshape, axisalignedbb) && a(voxelshape, axisalignedbb)) {
- consumer.accept(voxelshape);
+ // Paper start
+ if (worldborder.isInBounds(axisalignedbb.shrink(1.0E-7D)) && !worldborder.isInBounds(axisalignedbb.grow(1.0E-7D))) {
+ consumer.accept(worldborder.asVoxelShape());
+ // Paper end
return true;
}
}
diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
index aeee4f11828e54ff9e873e452e19299822b1ec86..1fa7061f7adb539b6786fa11a0090f2c188ba9f2 100644
--- a/src/main/java/net/minecraft/server/VoxelShapes.java
+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
@@ -242,7 +242,7 @@ public final class VoxelShapes {
IBlockData iblockdata = iworldreader.getTypeIfLoaded(blockposition_mutableblockposition); // Paper
if (iblockdata == null) return 0.0D; // Paper
- if ((k2 != 1 || iblockdata.d()) && (k2 != 2 || iblockdata.a(Blocks.MOVING_PISTON))) {
+ if (!iblockdata.isAir() && (k2 != 1 || iblockdata.d()) && (k2 != 2 || iblockdata.a(Blocks.MOVING_PISTON))) { // Paper
d0 = iblockdata.b((IBlockAccess) iworldreader, blockposition_mutableblockposition, voxelshapecollision).a(enumdirection_enumaxis2, axisalignedbb.d((double) (-blockposition_mutableblockposition.getX()), (double) (-blockposition_mutableblockposition.getY()), (double) (-blockposition_mutableblockposition.getZ())), d0);
if (Math.abs(d0) < 1.0E-7D) {
return 0.0D;
diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
index 0ef92a320d132b443e76276b2c34a4626cf187db..b651eb87bb23deeb2a3f4a1c626ddde9b11a7b9e 100644
--- a/src/main/java/net/minecraft/server/WorldBorder.java
+++ b/src/main/java/net/minecraft/server/WorldBorder.java
@@ -42,6 +42,7 @@ public class WorldBorder {
return (double) chunkcoordintpair.f() > this.e() && (double) chunkcoordintpair.d() < this.g() && (double) chunkcoordintpair.g() > this.f() && (double) chunkcoordintpair.e() < this.h();
}
+ public final boolean isInBounds(AxisAlignedBB aabb) { return this.a(aabb); } // Paper - OBFHELPER
public boolean a(AxisAlignedBB axisalignedbb) {
return axisalignedbb.maxX > this.e() && axisalignedbb.minX < this.g() && axisalignedbb.maxZ > this.f() && axisalignedbb.minZ < this.h();
}