Paper/Spigot-Server-Patches/0073-Only-process-BlockPhysicsEvent-if-a-plugin-has-a-lis.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 28 Mar 2016 19:55:45 -0400
Subject: [PATCH] Only process BlockPhysicsEvent if a plugin has a listener
Saves on some object allocation and processing when no plugin listens to this
diff --git a/src/main/java/net/minecraft/server/BlockPlant.java b/src/main/java/net/minecraft/server/BlockPlant.java
index ed1da4f4baf705f368247802cba42263030dba73..a6891b9fa7d01628de309e52b0cd8706d405ac36 100644
--- a/src/main/java/net/minecraft/server/BlockPlant.java
+++ b/src/main/java/net/minecraft/server/BlockPlant.java
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@@ -16,7 +16,7 @@ public class BlockPlant extends Block {
public IBlockData updateState(IBlockData iblockdata, EnumDirection enumdirection, IBlockData iblockdata1, GeneratorAccess generatoraccess, BlockPosition blockposition, BlockPosition blockposition1) {
// CraftBukkit start
if (!iblockdata.canPlace(generatoraccess, blockposition)) {
- if (!org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPhysicsEvent(generatoraccess, blockposition).isCancelled()) {
+ if (!(generatoraccess instanceof WorldServer && ((WorldServer) generatoraccess).hasPhysicsEvent) || !org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPhysicsEvent(generatoraccess, blockposition).isCancelled()) { // Paper
return Blocks.AIR.getBlockData();
}
}
diff --git a/src/main/java/net/minecraft/server/BlockTallPlant.java b/src/main/java/net/minecraft/server/BlockTallPlant.java
index 42e86881bd891b176237eeb24492fe8050e36334..6cdce115814690f6e432aea54f69f32da2b4d206 100644
--- a/src/main/java/net/minecraft/server/BlockTallPlant.java
+++ b/src/main/java/net/minecraft/server/BlockTallPlant.java
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@@ -55,7 +55,7 @@ public class BlockTallPlant extends BlockPlant {
@Override
public void a(World world, BlockPosition blockposition, IBlockData iblockdata, EntityHuman entityhuman) {
// CraftBukkit start
- if (org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPhysicsEvent(world, blockposition).isCancelled()) {
+ if (((WorldServer)world).hasPhysicsEvent && org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPhysicsEvent(world, blockposition).isCancelled()) { // Paper
return;
}
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 11f81ab364b3bff8b61650a77eb8369c188e6e30..773f93edb753b505ba7ceb4cacaab8d4fcb13c68 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
Improve mid tick chunk loading, Fix Oversleep, other improvements Process loads outside of any canSleep check. Original intent was to only apply those restrictions to generations but realized I had some checks higher up the call chain. Reworked the back off strategy to just run every 1 millisecond per world, and to apply the per tick limit to generations only. This guarantees that your chunk will load with at most around 1ms delay. Additionally, fire midTick processing in a few more places, notably the oversleep section so we can keep processing loads here too which has a large up to 50ms window... Speaking of oversleep, we had a bug in our implementation changes for Timings that caused oversleep to not sleep the correct amount. Because we now moved it into the NEXT tick instead of THIS tick, the value of nextTick had already been increased to +50ms, resulting in the risk of sleeping more than it should, but, more importantly, this caused every task that was trying to NOT run during oversleep to actually run during oversleep. This is now fixed. Another small tweak is to the /tps command, to no longer show the star when TPS is right at 20. Due to ineffeciencies in the sleep precision, TPS is commonly 20.02. This causes the star to show up almost constantly, so now only show it if we actually hit a real "catchup". This commit also improves the changes to the CallbackExecutor, in that it now is also recursion safe. It was possible that the executor could run tasks out of desired order if the executor task scheduled more executor tasks. We solve this by ensuring new additions do not enter the currently iterated queue. Each depth level will have its own queue. Fixes #3220
2020-04-26 05:47:29 +02:00
@@ -1147,6 +1147,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
while (iterator.hasNext()) {
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WorldServer worldserver = (WorldServer) iterator.next();
+ worldserver.hasPhysicsEvent = org.bukkit.event.block.BlockPhysicsEvent.getHandlerList().getRegisteredListeners().length > 0; // Paper
if (true || worldserver.worldProvider.getDimensionManager() == DimensionManager.OVERWORLD || this.getAllowNether()) { // CraftBukkit
this.methodProfiler.a(() -> {
return worldserver.getWorldData().getName() + " " + IRegistry.DIMENSION_TYPE.getKey(worldserver.worldProvider.getDimensionManager());
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 6b1ff8f64f87e1d5fc98fd9733d6b45d312c1f69..1edd03086535834fc68260f0ee6653d84764ce87 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -369,7 +369,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
// CraftBukkit start
iblockdata1.b(this, blockposition, j); // Don't call an event for the old block to limit event spam
CraftWorld world = ((WorldServer) this).getWorld();
- if (world != null) {
+ if (world != null && ((WorldServer)this).hasPhysicsEvent) { // Paper
BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), CraftBlockData.fromData(iblockdata));
this.getServer().getPluginManager().callEvent(event);
@@ -481,7 +481,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
try {
// CraftBukkit start
CraftWorld world = ((WorldServer) this).getWorld();
- if (world != null) {
+ if (world != null && ((WorldServer)this).hasPhysicsEvent) { // Paper
BlockPhysicsEvent event = new BlockPhysicsEvent(world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), CraftBlockData.fromData(iblockdata), world.getBlockAt(blockposition1.getX(), blockposition1.getY(), blockposition1.getZ()));
this.getServer().getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 9f801852ead82e7639175ab9342500c06909c20d..3769f0533dc0cfaf23e2411df982f901d788f80b 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -75,6 +75,7 @@ public class WorldServer extends World {
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// CraftBukkit start
private int tickPosition;
+ boolean hasPhysicsEvent = true; // Paper
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// Add env and gen to constructor
public WorldServer(MinecraftServer minecraftserver, Executor executor, WorldNBTStorage worldnbtstorage, WorldData worlddata, DimensionManager dimensionmanager, GameProfilerFiller gameprofilerfiller, WorldLoadListener worldloadlistener, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen) {