Paper/Spigot-Server-Patches/0140-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
diff --git a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
index 2511fbe7aa5ff1ace71b513d2938975e388295c6..1d71a19a7bbe463f537861531113dd1ed3e5b977 100644
--- a/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/PlayerChunkMap.java
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@@ -121,7 +121,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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private final PlayerMap playerMap;
public final Int2ObjectMap<PlayerChunkMap.EntityTracker> trackedEntities;
private final Long2ByteMap z;
- private final Queue<Runnable> A;
+ private final Queue<Runnable> A; private final Queue<Runnable> getUnloadQueueTasks() { return this.A; } // Paper - OBFHELPER
private int viewDistance;
// CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
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@@ -179,7 +179,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.playerMap = new PlayerMap();
this.trackedEntities = new Int2ObjectOpenHashMap();
this.z = new Long2ByteOpenHashMap();
- this.A = Queues.newConcurrentLinkedQueue();
+ this.A = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper - need constant-time size()
this.definedStructureManager = definedstructuremanager;
this.w = convertable_conversionsession.a(worldserver.getDimensionKey());
this.world = worldserver;
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@@ -437,7 +437,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.world.getMinecraftServer().slackActivityAccountant;
activityAccountant.startActivity(0.5);
- int targetSize = (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR);
+ int targetSize = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
// Spigot end
while (longiterator.hasNext()) { // Spigot
long j = longiterator.nextLong();
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@@ -459,7 +459,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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Runnable runnable;
- while ((booleansupplier.getAsBoolean() || this.A.size() > 2000) && (runnable = (Runnable) this.A.poll()) != null) {
+ int queueTarget = Math.min(this.getUnloadQueueTasks().size() - 100, (int) (this.getUnloadQueueTasks().size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
+ while ((booleansupplier.getAsBoolean() || this.getUnloadQueueTasks().size() > queueTarget) && (runnable = (Runnable)this.getUnloadQueueTasks().poll()) != null) { // Paper - Target this queue as well
runnable.run();
}