2021-06-11 14:02:28 +02:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 23 Jul 2018 22:44:23 -0400
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Subject: [PATCH] Add some Debug to Chunk Entity slices
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If we detect unexpected state, log and try to recover
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This should hopefully avoid duplicate entities ever being created
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if the entity was to end up in 2 different chunk slices
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2021-06-13 01:45:00 +02:00
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Useless in 1.17
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2021-06-11 14:02:28 +02:00
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index a2cc3e58d59ed3d9f443b77c44d8200cc09b4da9..7847078c54154e28ab066ea8a329f929df1e1a37 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -156,6 +156,7 @@ public abstract class Entity implements Nameable, CommandSource, net.minecraft.s
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}
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}
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};
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+ public List<Entity> entitySlice = null;
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// Paper end
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public com.destroystokyo.paper.loottable.PaperLootableInventoryData lootableData; // Paper
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index bd9b19d988ecf72e099efeff6ec3483a352174ec..09aa608bd303b618ae2c0ebd237bcbdba60a37a8 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -26,7 +26,9 @@ import net.minecraft.ReportedException;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Registry;
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import net.minecraft.nbt.CompoundTag;
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+import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ChunkHolder;
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+import net.minecraft.server.level.ServerChunkCache;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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@@ -550,6 +552,25 @@ public class LevelChunk implements ChunkAccess {
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if (k >= this.entitySlices.length) {
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k = this.entitySlices.length - 1;
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}
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+ // Paper - remove from any old list if its in one
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+ List<Entity> nextSlice = this.entitySlices[k]; // the next list to be added to
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+ List<Entity> currentSlice = entity.entitySlice;
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+ if (nextSlice == currentSlice) {
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+ if (Level.DEBUG_ENTITIES) MinecraftServer.LOGGER.warn("Entity was already in this chunk!" + entity, new Throwable());
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+ return; // ??? silly plugins
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+ }
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+ if (currentSlice != null && currentSlice.contains(entity)) {
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+ // Still in an old chunk...
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+ if (Level.DEBUG_ENTITIES) MinecraftServer.LOGGER.warn("Entity is still in another chunk!" + entity, new Throwable());
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+ LevelChunk chunk = entity.getCurrentChunk();
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+ if (chunk != null) {
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+ chunk.removeEntity(entity);
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+ } else {
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+ removeEntity(entity);
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+ }
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+ currentSlice.remove(entity); // Just incase the above did not remove from the previous slice
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+ }
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+ // Paper end
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if (!entity.inChunk || entity.getCurrentChunk() != this) entityCounts.increment(entity.getMinecraftKeyString()); // Paper
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entity.inChunk = true;
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@@ -559,6 +580,7 @@ public class LevelChunk implements ChunkAccess {
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entity.zChunk = this.chunkPos.z;
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this.entities.add(entity); // Paper - per chunk entity list
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this.entitySlices[k].add(entity);
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+ entity.entitySlice = this.entitySlices[k]; // Paper
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this.markUnsaved(); // Paper
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}
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@@ -584,6 +606,10 @@ public class LevelChunk implements ChunkAccess {
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// Paper start
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if (entity.currentChunk != null && entity.currentChunk.get() == this) entity.setCurrentChunk(null);
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+ if (entitySlices[section] == entity.entitySlice) {
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+ entity.entitySlice = null;
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+ entity.inChunk = false;
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+ }
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if (!this.entitySlices[section].remove(entity)) {
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return;
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}
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@@ -742,7 +768,7 @@ public class LevelChunk implements ChunkAccess {
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// Paper start - neighbour cache
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int chunkX = this.chunkPos.x;
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int chunkZ = this.chunkPos.z;
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- ChunkProviderServer chunkProvider = ((ServerLevel)this.world).getChunkSource();
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+ ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource();
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for (int dx = -NEIGHBOUR_CACHE_RADIUS; dx <= NEIGHBOUR_CACHE_RADIUS; ++dx) {
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for (int dz = -NEIGHBOUR_CACHE_RADIUS; dz <= NEIGHBOUR_CACHE_RADIUS; ++dz) {
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LevelChunk neighbour = chunkProvider.getChunkAtIfLoadedMainThreadNoCache(chunkX + dx, chunkZ + dz);
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@@ -802,7 +828,7 @@ public class LevelChunk implements ChunkAccess {
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// Paper start - neighbour cache
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int chunkX = this.chunkPos.x;
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int chunkZ = this.chunkPos.z;
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- ChunkProviderServer chunkProvider = ((ServerLevel)this.world).getChunkSource();
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+ ServerChunkCache chunkProvider = ((ServerLevel)this.world).getChunkSource();
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for (int dx = -NEIGHBOUR_CACHE_RADIUS; dx <= NEIGHBOUR_CACHE_RADIUS; ++dx) {
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for (int dz = -NEIGHBOUR_CACHE_RADIUS; dz <= NEIGHBOUR_CACHE_RADIUS; ++dz) {
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LevelChunk neighbour = chunkProvider.getChunkAtIfLoadedMainThreadNoCache(chunkX + dx, chunkZ + dz);
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