Paper/patches/server/0371-Reduce-Either-Optional-allocation.patch

49 lines
2.1 KiB
Diff
Raw Normal View History

2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
2021-06-11 14:02:28 +02:00
Date: Mon, 6 Apr 2020 18:35:09 -0700
Subject: [PATCH] Reduce Either Optional allocation
In order to get chunk values, we shouldn't need to create
an optional each time.
diff --git a/src/main/java/com/mojang/datafixers/util/Either.java b/src/main/java/com/mojang/datafixers/util/Either.java
2023-03-14 20:54:57 +01:00
index de524d485fada3c3cca8c2fe6c63db0e0b33dad8..6eb0c94965a6e96ec8ae112125e98c6c4809805b 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/com/mojang/datafixers/util/Either.java
+++ b/src/main/java/com/mojang/datafixers/util/Either.java
@@ -22,7 +22,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
}
private static final class Left<L, R> extends Either<L, R> {
- private final L value;
+ private final L value; private Optional<L> valueOptional; // Paper - reduce the optional allocation...
public Left(final L value) {
this.value = value;
@@ -51,7 +51,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
@Override
public Optional<L> left() {
- return Optional.of(value);
+ return this.valueOptional == null ? this.valueOptional = Optional.of(this.value) : this.valueOptional; // Paper - reduce the optional allocation...
}
@Override
@@ -83,7 +83,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
}
private static final class Right<L, R> extends Either<L, R> {
- private final R value;
+ private final R value; private Optional<R> valueOptional; // Paper - reduce the optional allocation...
public Right(final R value) {
this.value = value;
@@ -117,7 +117,7 @@ public abstract class Either<L, R> implements App<Either.Mu<R>, L> {
@Override
public Optional<R> right() {
- return Optional.of(value);
+ return this.valueOptional == null ? this.valueOptional = Optional.of(this.value) : this.valueOptional; // Paper - reduce the optional allocation...
}
@Override