Paper/patches/server/0375-Improved-Watchdog-Support.patch

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2021-06-11 14:02:28 +02:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 12 Apr 2020 15:50:48 -0400
Subject: [PATCH] Improved Watchdog Support
Forced Watchdog Crash support and Improve Async Shutdown
If the request to shut down the server is received while we are in
a watchdog hang, immediately treat it as a crash and begin the shutdown
process. Shutdown process is now improved to also shutdown cleanly when
not using restart scripts either.
If a server is deadlocked, a server owner can send SIGUP (or any other signal
the JVM understands to shut down as it currently does) and the watchdog
will no longer need to wait until the full timeout, allowing you to trigger
a close process and try to shut the server down gracefully, saving player and
world data.
Previously there was no way to trigger this outside of waiting for a full watchdog
timeout, which may be set to a really long time...
Additionally, fix everything to do with shutting the server down asynchronously.
Previously, nearly everything about the process was fragile and unsafe. Main might
not have actually been frozen, and might still be manipulating state.
Or, some reuest might ask main to do something in the shutdown but main is dead.
Or worse, other things might start closing down items such as the Console or Thread Pool
before we are fully shutdown.
This change tries to resolve all of these issues by moving everything into the stop
method and guaranteeing only one thread is stopping the server.
We then issue Thread Death to the main thread of another thread initiates the stop process.
We have to ensure Thread Death propagates correctly though to stop main completely.
This is to ensure that if main isn't truely stuck, it's not manipulating state we are trying to save.
This also moves all plugins who register "delayed init" tasks to occur just before "Done" so they
are properly accounted for and wont trip watchdog on init.
diff --git a/src/main/java/com/destroystokyo/paper/Metrics.java b/src/main/java/com/destroystokyo/paper/Metrics.java
index 6aaed8e8bf8c721fc834da5c76ac72a4c3e92458..4b002e8b75d117b726b0de274a76d3596fce015b 100644
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--- a/src/main/java/com/destroystokyo/paper/Metrics.java
+++ b/src/main/java/com/destroystokyo/paper/Metrics.java
@@ -92,7 +92,12 @@ public class Metrics {
* Starts the Scheduler which submits our data every 30 minutes.
*/
private void startSubmitting() {
- final Runnable submitTask = this::submitData;
+ final Runnable submitTask = () -> {
+ if (MinecraftServer.getServer().hasStopped()) {
+ return;
+ }
+ submitData();
+ };
// Many servers tend to restart at a fixed time at xx:00 which causes an uneven distribution of requests on the
// bStats backend. To circumvent this problem, we introduce some randomness into the initial and second delay.
diff --git a/src/main/java/net/minecraft/CrashReport.java b/src/main/java/net/minecraft/CrashReport.java
2022-07-27 22:17:18 +02:00
index 336795dff742b7c6957fbd3476aff31d25a5e659..30a58229aa6dac5039511d0c0df5f2912ea7de9f 100644
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--- a/src/main/java/net/minecraft/CrashReport.java
+++ b/src/main/java/net/minecraft/CrashReport.java
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@@ -230,6 +230,7 @@ public class CrashReport {
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}
public static CrashReport forThrowable(Throwable cause, String title) {
+ if (cause instanceof ThreadDeath) com.destroystokyo.paper.util.SneakyThrow.sneaky(cause); // Paper
while (cause instanceof CompletionException && cause.getCause() != null) {
cause = cause.getCause();
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2023-03-15 13:19:54 +01:00
index f79497ca8ab725ddd851ec89238db93c79ad92b7..7eb5a713dbb0e1e54f44ff16a4d7784b321b50a5 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -298,7 +298,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
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public int autosavePeriod;
public Commands vanillaCommandDispatcher;
- private boolean forceTicks;
+ public boolean forceTicks; // Paper
// CraftBukkit end
// Spigot start
public static final int TPS = 20;
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@@ -309,6 +309,9 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public final io.papermc.paper.configuration.PaperConfigurations paperConfigurations;
Merge tuinity (#6413) This PR contains all of Tuinity's patches. Very notable ones are: - Highly optimised collisions - Optimised entity lookups by bounding box (Mojang made regressions in 1.17, this brings it back to 1.16) - Starlight https://github.com/PaperMC/Starlight - Rewritten dataconverter system https://github.com/PaperMC/DataConverter - Random block ticking optimisation (wrongly dropped from Paper 1.17) - Chunk ticking optimisations - Anything else I've forgotten in the 60 or so patches If you are a previous Tuinity user, your config will not migrate. You must do it yourself. The config options have simply been moved into paper.yml, so it will be an easy migration. However, please note that the chunk loading options in tuinity.yml are NOT compatible with the options in paper.yml. * Port tuinity, initial patchset * Update gradle to 7.2 jmp said it fixes rebuildpatches not working for me. it fucking better * Completely clean apply * Remove tuinity config, add per player api patch * Remove paper reobf mappings patch * Properly update gradlew * Force clean rebuild * Mark fixups Comments and ATs still need to be done * grep -r "Tuinity" * Fixup * Ensure gameprofile lastaccess is written only under the state lock * update URL for dataconverter * Only clean rebuild tuinity patches might fix merge conflicts * Use UTF-8 for gradlew * Clean rb patches again * Convert block ids used as item ids Neither the converters of pre 1.13 nor DFU handled these cases, as by the time they were written the game at the time didn't consider these ids valid - they would be air. Because of this, some worlds have logspam since only DataConverter (not DFU or legacy converters) will warn when an invalid id has been seen. While quite a few do need to now be considered as air, quite a lot do not. So it makes sense to add conversion for these items, instead of simply suppressing or ignoring the logs. I've now added id -> string conversion for all block ids that could be used as items that existed in the game before 1.7.10 (I have no interest in tracking down the exact version block ids stopped working) that were on https://minecraft-ids.grahamedgecombe.com/ Items that did not directly convert to new items will be instead converted to air: stems, wheat crops, piston head, tripwire wire block * Fix LightPopulated parsing in V1466 The DFU code was checking if the number existed, not if it didn't exist. I misread the original code. * Always parse protochunk light sources unless it is marked as non-lit Chunks not marked as lit will always go through the light engine, so they should always have their block sources parsed. * Update custom names to JSON for players Missed this fix from CB, as it was inside the DataFixers class. I decided to double check all of the CB changes again: DataFixers.java was the only area I missed, as I had inspected all datafixer diffs and implemented them all into DataConverter. I also checked Bootstrap.java again, and re-evaluated their changes. I had previously done this, but determined that they were all bad. The changes to make standing_sign block map to oak_sign block in V1450 is bad, because that's not the item id V1450 accepts. Only in 1.14 did oak_sign even exist, and as expected there is a converter to rename all existing sign items/blocks. The fix to register the portal block under id 1440 is useless, as the flattenning logic will default to the lowest registered id - which is the exact blockstate that CB registers into 1440. So it just doesn't do anything. The extra item ids in the id -> string converter are already added, but I found this from EMC originally. The change for the spawn egg id 23 -> Arrow is just wrong, that id DOES correspond to TippedArrow, NOT Arrow. As expected, the spawn egg already has a dedicated mapping for Arrow, which is id 10 - which was Arrow's entity id. I also ported a fix for the cooked_fished id update. This doesn't really matter since there is already a dataconverter to fix this, but the game didn't accept cooked_fished at the time. So I see no harm. * Review all converters and walkers - Refactor V99 to have helper methods for defining entity/tile entity types - Automatically namespace all ids that should be namespaced. While vanilla never saved non-namespaced data for things that are namespaced, plugins/users might have. - Synchronised the identity ensure map in HelperBlockFlatteningV1450 - Code style consistency - Add missing log warning in V102 for ITEM_NAME type conversion - Use getBoolean instead of getByte - Use ConverterAbstractEntityRename for V143 TippedArrow -> Arrow rename, as it will affect ENTITY_NAME type - Always set isVillager to false in V502 for Zombie - Register V808's converter under subversion 1 like DFU - Register a breakpoint for V1.17.1. In the future, all final versions of major releases will have a breakpoint so that the work required to determine if a converter needs a breakpoint is minimal - Validate that a dataconverter is only registered for a version that is registered - ConverterFlattenTileEntity is actually ConverterFlattenEntity It even registered the converters under TILE_ENTITY, instead of ENTITY. - Fix id comparison in V1492 STRUCTURE_FEATURE renamer - Use ConverterAbstractStatsRename for V1510 stats renamer At the time I had written that class, the abstract renamer didn't exist. - Ensure OwnerUUID is at least set to empty string in V1904 if the ocelot is converted to a cat (this is likely so that it retains a collar) - Use generic read/write for Records in V1946 Records is actually a list, not a map. So reading map was invalid. * Always set light to zero when propagating decrease This fixes an almost infinite loop where light values would be spam queued on a very small subset on blocks. This also likely fixes the memory issues people were seeing. * re-organize patches * Apply and fix conflicts * Revert some patches getChunkAt retains chunks so that plugins don't spam loads revert mc-4 fix will remain unless issues pop up * Shuffle iterated chunks if per player is not enabled Can help with some mob spawning stacking up at locations * Make per player default, migrate all configs * Adjust comments in fixups * Rework config for player chunk loader Old config is not compatible. Move all configs to be under `settings` in paper.yml The player chunk loader has been modified to less aggressively load chunks, but to send chunks at higher rates compared to tuinity. There are new config entries to tune this behavior. * Add back old constructor to CompressionEncoder/Decoder (fixes Tuinity #358) * Raise chunk loading default limits * Reduce worldgen thread workers for lower core count cpus * Raise limits for chunk loading config Also place it under `chunk-loading` * Disable max chunk send rate by default * Fix conflicts and rebuild patches * Drop default send rate again Appears to be still causing problems for no known reason * Raise chunk send limits to 100 per player While a low limit fixes ping issues for some people, most people do not suffer from this issue and thus should not suffer from an extremely slow load-in rate. * Rebase part 1 Autosquash the fixups * Move not implemented up * Fixup mc-dev fixes Missed this one * Rebase per player viewdistance api into the original api patch * Remove old light engine patch part 1 The prioritisation must be kept from it, so that part has been rebased into the priority patch. Part 2 will deal with rebasing all of the patches _after_ * Rebase remaining patches for old light patch removal * Remove other mid tick patch * Remove Optimize-PlayerChunkMap-memory-use-for-visibleChunks.patch Replaced by `Do not copy visible chunks` * Revert AT for Vec3i setX/Y/Z The class is immutable. set should not be exposed * Remove old IntegerUtil class * Replace old CraftChunk#getEntities patch * Remove import for SWMRNibbleArray in ChunkAccess * Finished merge checklist * Remove ensureTickThread impl in urgency patch Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com> Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-08-31 13:02:11 +02:00
public static long currentTickLong = 0L; // Paper
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+ public volatile Thread shutdownThread; // Paper
+ public volatile boolean abnormalExit = false; // Paper
+
public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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Thread thread = new io.papermc.paper.util.TickThread(() -> { // Paper - rewrite chunk system
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@@ -887,6 +890,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// CraftBukkit start
private boolean hasStopped = false;
+ public volatile boolean hasFullyShutdown = false; // Paper
private final Object stopLock = new Object();
public final boolean hasStopped() {
synchronized (this.stopLock) {
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@@ -901,6 +905,19 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (this.hasStopped) return;
this.hasStopped = true;
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}
+ // Paper start - kill main thread, and kill it hard
+ shutdownThread = Thread.currentThread();
+ org.spigotmc.WatchdogThread.doStop(); // Paper
+ if (!isSameThread()) {
+ MinecraftServer.LOGGER.info("Stopping main thread (Ignore any thread death message you see! - DO NOT REPORT THREAD DEATH TO PAPER)");
+ while (this.getRunningThread().isAlive()) {
+ this.getRunningThread().stop();
+ try {
+ Thread.sleep(1);
+ } catch (InterruptedException e) {}
+ }
+ }
+ // Paper end
// CraftBukkit end
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if (this.metricsRecorder.isRecording()) {
this.cancelRecordingMetrics();
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@@ -957,7 +974,18 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.getProfileCache().save(false); // Paper
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}
// Spigot end
+ // Paper start - move final shutdown items here
+ LOGGER.info("Flushing Chunk IO");
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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io.papermc.paper.chunk.system.io.RegionFileIOThread.close(true); // Paper // Paper - rewrite chunk system
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+ LOGGER.info("Closing Thread Pool");
+ Util.shutdownExecutors(); // Paper
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+ LOGGER.info("Closing Server");
+ try {
+ net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Use TerminalConsoleAppender
+ } catch (Exception e) {
+ }
+ this.onServerExit();
+ // Paper end
}
public String getLocalIp() {
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@@ -1052,6 +1080,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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protected void runServer() {
try {
+ long serverStartTime = Util.getNanos(); // Paper
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if (!this.initServer()) {
throw new IllegalStateException("Failed to initialize server");
}
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@@ -1061,6 +1090,18 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.status = this.buildServerStatus();
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// Spigot start
+ // Paper start - move done tracking
+ LOGGER.info("Running delayed init tasks");
+ this.server.getScheduler().mainThreadHeartbeat(this.tickCount); // run all 1 tick delay tasks during init,
+ // this is going to be the first thing the tick process does anyways, so move done and run it after
+ // everything is init before watchdog tick.
+ // anything at 3+ won't be caught here but also will trip watchdog....
+ // tasks are default scheduled at -1 + delay, and first tick will tick at 1
+ String doneTime = String.format(java.util.Locale.ROOT, "%.3fs", (double) (Util.getNanos() - serverStartTime) / 1.0E9D);
+ LOGGER.info("Done ({})! For help, type \"help\"", doneTime);
+ // Paper end
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+
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+ org.spigotmc.WatchdogThread.tick(); // Paper
org.spigotmc.WatchdogThread.hasStarted = true; // Paper
Arrays.fill( recentTps, 20 );
long start = System.nanoTime(), curTime, tickSection = start; // Paper - Further improve server tick loop
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@@ -1121,6 +1162,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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JvmProfiler.INSTANCE.onServerTick(this.averageTickTime);
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}
} catch (Throwable throwable) {
+ // Paper start
+ if (throwable instanceof ThreadDeath) {
+ MinecraftServer.LOGGER.error("Main thread terminated by WatchDog due to hard crash", throwable);
+ return;
+ }
+ // Paper end
MinecraftServer.LOGGER.error("Encountered an unexpected exception", throwable);
// Spigot Start
if ( throwable.getCause() != null )
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@@ -1151,14 +1198,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.services.profileCache().clearExecutor();
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}
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- org.spigotmc.WatchdogThread.doStop(); // Spigot
+ //org.spigotmc.WatchdogThread.doStop(); // Spigot // Paper - move into stop
// CraftBukkit start - Restore terminal to original settings
try {
- net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Use TerminalConsoleAppender
+ //net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Move into stop
} catch (Exception ignored) {
}
// CraftBukkit end
- this.onServerExit();
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+ //this.onServerExit(); // Paper - moved into stop
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}
}
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@@ -1227,6 +1274,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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@Override
public TickTask wrapRunnable(Runnable runnable) {
+ // Paper start - anything that does try to post to main during watchdog crash, run on watchdog
+ if (this.hasStopped && Thread.currentThread().equals(shutdownThread)) {
+ runnable.run();
+ runnable = () -> {};
+ }
+ // Paper end
return new TickTask(this.tickCount, runnable);
}
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@@ -1462,6 +1515,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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try {
crashreport = CrashReport.forThrowable(throwable, "Exception ticking world");
} catch (Throwable t) {
+ if (throwable instanceof ThreadDeath) { throw (ThreadDeath)throwable; } // Paper
throw new RuntimeException("Error generating crash report", t);
}
// Spigot End
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@@ -1960,7 +2014,15 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.worldData.setDataConfiguration(worlddataconfiguration);
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this.resources.managers.updateRegistryTags(this.registryAccess());
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- this.getPlayerList().saveAll();
+ // Paper start
+ if (Thread.currentThread() != this.serverThread) {
+ return;
+ }
+ // this.getPlayerList().saveAll(); // Paper - we don't need to save everything, just advancements
+ for (ServerPlayer player : this.getPlayerList().getPlayers()) {
+ player.getAdvancements().save();
+ }
+ // Paper end
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this.getPlayerList().reloadResources();
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this.functionManager.replaceLibrary(this.resources.managers.getFunctionLibrary());
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this.structureTemplateManager.onResourceManagerReload(this.resources.resourceManager);
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diff --git a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
2022-12-07 20:22:28 +01:00
index f22c50f0a2ef05e9f52550db7c40b5b99632650c..549ea8e0fe702615eefcbfd1cd6a30e05b7b3fd5 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/dedicated/DedicatedServer.java
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@@ -269,7 +269,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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long j = Util.getNanos() - i;
String s = String.format(Locale.ROOT, "%.3fs", (double) j / 1.0E9D);
- DedicatedServer.LOGGER.info("Done ({})! For help, type \"help\"", s);
+ //DedicatedServer.LOGGER.info("Done ({})! For help, type \"help\"", s); // Paper moved to after init
if (dedicatedserverproperties.announcePlayerAchievements != null) {
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((GameRules.BooleanValue) this.getGameRules().getRule(GameRules.RULE_ANNOUNCE_ADVANCEMENTS)).set(dedicatedserverproperties.announcePlayerAchievements, this);
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}
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@@ -398,7 +398,8 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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//this.remoteStatusListener.b(); // Paper - don't wait for remote connections
}
- System.exit(0); // CraftBukkit
+ hasFullyShutdown = true; // Paper
+ System.exit(this.abnormalExit ? 70 : 0); // CraftBukkit // Paper
}
@Override
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@@ -761,7 +762,7 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
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@Override
public void stopServer() {
super.stopServer();
- Util.shutdownExecutors();
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+ //Util.shutdownExecutors(); // Paper - moved into super
SkullBlockEntity.clear();
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}
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 187b3dc881f226963af5b61a2c4b957ecf537cf5..a4b3e2caf550f578ac06c5d17077fe08aaa07a57 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -533,7 +533,7 @@ public abstract class PlayerList {
this.cserver.getPluginManager().callEvent(playerQuitEvent);
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entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
- entityplayer.doTick(); // SPIGOT-924
+ if (server.isSameThread()) entityplayer.doTick(); // SPIGOT-924 // Paper - don't tick during emergency shutdowns (Watchdog)
// CraftBukkit end
// Paper start - Remove from collideRule team if needed
diff --git a/src/main/java/net/minecraft/util/thread/BlockableEventLoop.java b/src/main/java/net/minecraft/util/thread/BlockableEventLoop.java
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index f5829ae484d93b547a5437b85a9621346384a11b..83701fbfaa56a232593ee8f11a3afb8941238bfa 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/util/thread/BlockableEventLoop.java
+++ b/src/main/java/net/minecraft/util/thread/BlockableEventLoop.java
2022-03-01 06:43:03 +01:00
@@ -152,6 +152,7 @@ public abstract class BlockableEventLoop<R extends Runnable> implements Profiler
2021-06-11 14:02:28 +02:00
try {
task.run();
} catch (Exception var3) {
+ if (var3.getCause() instanceof ThreadDeath) throw var3; // Paper
2022-03-01 06:43:03 +01:00
LOGGER.error(LogUtils.FATAL_MARKER, "Error executing task on {}", this.name(), var3);
2021-06-11 14:02:28 +02:00
}
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
2023-03-14 20:54:57 +01:00
index 637092303bbce94fd37f193367264d51b855847d..31edf8f2c683f56e53040e735d015ca6d6966d01 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
2023-03-14 20:54:57 +01:00
@@ -827,6 +827,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
2021-06-11 14:02:28 +02:00
try {
tickConsumer.accept(entity);
} catch (Throwable throwable) {
+ if (throwable instanceof ThreadDeath) throw throwable; // Paper
// Paper start - Prevent tile entity and entity crashes
final String msg = String.format("Entity threw exception at %s:%s,%s,%s", entity.level.getWorld().getName(), entity.getX(), entity.getY(), entity.getZ());
MinecraftServer.LOGGER.error(msg, throwable);
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2023-03-14 20:54:57 +01:00
index 39defceb694875322b3433a3ad4bb16256413ea8..86f19b7ed15c2029c5483f21b44895d8982a90b8 100644
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
2023-03-14 20:54:57 +01:00
@@ -1230,6 +1230,7 @@ public class LevelChunk extends ChunkAccess {
gameprofilerfiller.pop();
} catch (Throwable throwable) {
+ if (throwable instanceof ThreadDeath) throw throwable; // Paper
// Paper start - Prevent tile entity and entity crashes
final String msg = String.format("BlockEntity threw exception at %s:%s,%s,%s", LevelChunk.this.getLevel().getWorld().getName(), this.getPos().getX(), this.getPos().getY(), this.getPos().getZ());
net.minecraft.server.MinecraftServer.LOGGER.error(msg, throwable);
2021-06-11 14:02:28 +02:00
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
2023-03-14 20:54:57 +01:00
index 8b03be6babe3052ab351061c0c206c84e26ef705..7f85bc8e8a666a32e392fa57418bf0d479e758d0 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
2023-03-14 20:54:57 +01:00
@@ -178,6 +178,36 @@ public class Main {
2021-06-11 14:02:28 +02:00
OptionSet options = null;
+ // Paper start - preload logger classes to avoid plugins mixing versions
+ tryPreloadClass("org.apache.logging.log4j.core.Core");
+ tryPreloadClass("org.apache.logging.log4j.core.appender.AsyncAppender");
2021-06-11 14:02:28 +02:00
+ tryPreloadClass("org.apache.logging.log4j.core.Appender");
+ tryPreloadClass("org.apache.logging.log4j.core.ContextDataInjector");
+ tryPreloadClass("org.apache.logging.log4j.core.Filter");
+ tryPreloadClass("org.apache.logging.log4j.core.ErrorHandler");
+ tryPreloadClass("org.apache.logging.log4j.core.LogEvent");
+ tryPreloadClass("org.apache.logging.log4j.core.Logger");
+ tryPreloadClass("org.apache.logging.log4j.core.LoggerContext");
+ tryPreloadClass("org.apache.logging.log4j.core.LogEventListener");
+ tryPreloadClass("org.apache.logging.log4j.core.AbstractLogEvent");
+ tryPreloadClass("org.apache.logging.log4j.message.AsynchronouslyFormattable");
+ tryPreloadClass("org.apache.logging.log4j.message.FormattedMessage");
+ tryPreloadClass("org.apache.logging.log4j.message.ParameterizedMessage");
+ tryPreloadClass("org.apache.logging.log4j.message.Message");
+ tryPreloadClass("org.apache.logging.log4j.message.MessageFactory");
+ tryPreloadClass("org.apache.logging.log4j.message.TimestampMessage");
+ tryPreloadClass("org.apache.logging.log4j.message.SimpleMessage");
+ tryPreloadClass("org.apache.logging.log4j.core.async.AsyncLogger");
+ tryPreloadClass("org.apache.logging.log4j.core.async.AsyncLoggerContext");
+ tryPreloadClass("org.apache.logging.log4j.core.async.AsyncQueueFullPolicy");
+ tryPreloadClass("org.apache.logging.log4j.core.async.AsyncLoggerDisruptor");
+ tryPreloadClass("org.apache.logging.log4j.core.async.RingBufferLogEvent");
+ tryPreloadClass("org.apache.logging.log4j.core.async.DisruptorUtil");
+ tryPreloadClass("org.apache.logging.log4j.core.async.RingBufferLogEventHandler");
+ tryPreloadClass("org.apache.logging.log4j.core.impl.ThrowableProxy");
+ tryPreloadClass("org.apache.logging.log4j.core.impl.ExtendedClassInfo");
+ tryPreloadClass("org.apache.logging.log4j.core.impl.ExtendedStackTraceElement");
+ // Paper end
try {
options = parser.parse(args);
} catch (joptsimple.OptionException ex) {
2023-03-14 20:54:57 +01:00
@@ -273,8 +303,64 @@ public class Main {
2021-06-11 14:02:28 +02:00
} catch (Throwable t) {
t.printStackTrace();
}
+ // Paper start
+ // load some required classes to avoid errors during shutdown if jar is replaced
+ // also to guarantee our version loads over plugins
+ tryPreloadClass("com.destroystokyo.paper.util.SneakyThrow");
+ tryPreloadClass("com.google.common.collect.Iterators$PeekingImpl");
+ tryPreloadClass("com.google.common.collect.MapMakerInternalMap$Values");
+ tryPreloadClass("com.google.common.collect.MapMakerInternalMap$ValueIterator");
+ tryPreloadClass("com.google.common.collect.MapMakerInternalMap$WriteThroughEntry");
+ tryPreloadClass("com.google.common.collect.Iterables");
+ for (int i = 1; i <= 15; i++) {
+ tryPreloadClass("com.google.common.collect.Iterables$" + i, false);
+ }
+ tryPreloadClass("org.apache.commons.lang3.mutable.MutableBoolean");
+ tryPreloadClass("org.apache.commons.lang3.mutable.MutableInt");
+ tryPreloadClass("org.jline.terminal.impl.MouseSupport");
+ tryPreloadClass("org.jline.terminal.impl.MouseSupport$1");
+ tryPreloadClass("org.jline.terminal.Terminal$MouseTracking");
+ tryPreloadClass("co.aikar.timings.TimingHistory");
+ tryPreloadClass("co.aikar.timings.TimingHistory$MinuteReport");
+ tryPreloadClass("io.netty.channel.AbstractChannelHandlerContext");
+ tryPreloadClass("io.netty.channel.AbstractChannelHandlerContext$11");
+ tryPreloadClass("io.netty.channel.AbstractChannelHandlerContext$12");
+ tryPreloadClass("io.netty.channel.AbstractChannel$AbstractUnsafe$8");
+ tryPreloadClass("io.netty.util.concurrent.DefaultPromise");
+ tryPreloadClass("io.netty.util.concurrent.DefaultPromise$1");
+ tryPreloadClass("io.netty.util.internal.PromiseNotificationUtil");
+ tryPreloadClass("io.netty.util.internal.SystemPropertyUtil");
+ tryPreloadClass("org.bukkit.craftbukkit.scheduler.CraftScheduler");
+ tryPreloadClass("org.bukkit.craftbukkit.scheduler.CraftScheduler$1");
+ tryPreloadClass("org.bukkit.craftbukkit.scheduler.CraftScheduler$2");
+ tryPreloadClass("org.bukkit.craftbukkit.scheduler.CraftScheduler$3");
+ tryPreloadClass("org.bukkit.craftbukkit.scheduler.CraftScheduler$4");
+ tryPreloadClass("org.slf4j.helpers.MessageFormatter");
+ tryPreloadClass("org.slf4j.helpers.FormattingTuple");
+ tryPreloadClass("org.slf4j.helpers.BasicMarker");
+ tryPreloadClass("org.slf4j.helpers.Util");
+ tryPreloadClass("com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent");
+ tryPreloadClass("com.destroystokyo.paper.event.entity.EntityRemoveFromWorldEvent");
+ // Minecraft, seen during saving
2023-03-14 20:54:57 +01:00
+ tryPreloadClass(net.minecraft.world.level.lighting.LayerLightEventListener.DummyLightLayerEventListener.class.getName());
+ tryPreloadClass(net.minecraft.world.level.lighting.LayerLightEventListener.class.getName());
+ tryPreloadClass(net.minecraft.util.ExceptionCollector.class.getName());
2021-06-11 14:02:28 +02:00
+ // Paper end
+ }
+ }
+
+ // Paper start
+ private static void tryPreloadClass(String className) {
+ tryPreloadClass(className, true);
+ }
+ private static void tryPreloadClass(String className, boolean printError) {
+ try {
+ Class.forName(className);
+ } catch (ClassNotFoundException e) {
+ if (printError) System.err.println("An expected class " + className + " was not found for preloading: " + e.getMessage());
}
}
+ // Paper end
private static List<String> asList(String... params) {
return Arrays.asList(params);
diff --git a/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java b/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
index b4a19d80bbf71591f25729fd0e98590350cb31d0..e948ec5a573b22645664eb53bc3e9932246544e4 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/ServerShutdownThread.java
@@ -12,12 +12,28 @@ public class ServerShutdownThread extends Thread {
2021-06-11 14:02:28 +02:00
@Override
public void run() {
try {
+ // Paper start - try to shutdown on main
+ server.safeShutdown(false, false);
+ for (int i = 1000; i > 0 && !server.hasStopped(); i -= 100) {
+ Thread.sleep(100);
+ }
+ if (server.hasStopped()) {
+ while (!server.hasFullyShutdown) Thread.sleep(1000);
+ return;
+ }
+ // Looks stalled, close async
org.spigotmc.AsyncCatcher.enabled = false; // Spigot
org.spigotmc.AsyncCatcher.shuttingDown = true; // Paper
+ server.forceTicks = true;
this.server.close();
2021-06-11 14:02:28 +02:00
+ while (!server.hasFullyShutdown) Thread.sleep(1000);
+ } catch (InterruptedException e) {
+ e.printStackTrace();
+ // Paper end
} finally {
+ org.apache.logging.log4j.LogManager.shutdown(); // Paper
2021-06-11 14:02:28 +02:00
try {
- net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Use TerminalConsoleAppender
+ //net.minecrell.terminalconsole.TerminalConsoleAppender.close(); // Paper - Move into stop
} catch (Exception e) {
}
}
diff --git a/src/main/java/org/spigotmc/RestartCommand.java b/src/main/java/org/spigotmc/RestartCommand.java
index a142a56a920e153ed84c08cece993f10d76f7793..92d97a5810a379b427a99b4c63fb9844d823a84f 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/spigotmc/RestartCommand.java
+++ b/src/main/java/org/spigotmc/RestartCommand.java
@@ -139,7 +139,7 @@ public class RestartCommand extends Command
// Paper end
// Paper start - copied from above and modified to return if the hook registered
- private static boolean addShutdownHook(String restartScript)
+ public static boolean addShutdownHook(String restartScript)
{
String[] split = restartScript.split( " " );
if ( split.length > 0 && new File( split[0] ).isFile() )
diff --git a/src/main/java/org/spigotmc/WatchdogThread.java b/src/main/java/org/spigotmc/WatchdogThread.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
index b47d043144c499b1499f6b4be5a16a3f75c9fcb8..383c52c62f49b17db2fbf58009d6ea132d124bea 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/java/org/spigotmc/WatchdogThread.java
+++ b/src/main/java/org/spigotmc/WatchdogThread.java
@@ -11,6 +11,7 @@ import org.bukkit.Bukkit;
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
public final class WatchdogThread extends io.papermc.paper.util.TickThread // Paper - rewrite chunk system
2021-06-11 14:02:28 +02:00
{
+ public static final boolean DISABLE_WATCHDOG = Boolean.getBoolean("disable.watchdog"); // Paper
private static WatchdogThread instance;
private long timeoutTime;
private boolean restart;
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -39,6 +40,7 @@ public final class WatchdogThread extends io.papermc.paper.util.TickThread // Pa
2021-06-11 14:02:28 +02:00
{
if ( WatchdogThread.instance == null )
2021-06-11 14:02:28 +02:00
{
+ if (timeoutTime <= 0) timeoutTime = 300; // Paper
WatchdogThread.instance = new WatchdogThread( timeoutTime * 1000L, restart );
WatchdogThread.instance.start();
2021-06-11 14:02:28 +02:00
} else
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -70,12 +72,13 @@ public final class WatchdogThread extends io.papermc.paper.util.TickThread // Pa
2021-06-11 14:02:28 +02:00
// Paper start
Logger log = Bukkit.getServer().getLogger();
long currentTime = WatchdogThread.monotonicMillis();
- if ( this.lastTick != 0 && this.timeoutTime > 0 && currentTime > this.lastTick + this.earlyWarningEvery && !Boolean.getBoolean("disable.watchdog")) // Paper - Add property to disable
2021-06-11 14:02:28 +02:00
+ MinecraftServer server = MinecraftServer.getServer();
+ if ( this.lastTick != 0 && this.timeoutTime > 0 && WatchdogThread.hasStarted && (!server.isRunning() || (currentTime > this.lastTick + this.earlyWarningEvery && !DISABLE_WATCHDOG) )) // Paper - add property to disable
2021-06-11 14:02:28 +02:00
{
- boolean isLongTimeout = currentTime > lastTick + timeoutTime;
+ boolean isLongTimeout = currentTime > lastTick + timeoutTime || (!server.isRunning() && !server.hasStopped() && currentTime > lastTick + 1000);
// Don't spam early warning dumps
if ( !isLongTimeout && (earlyWarningEvery <= 0 || !hasStarted || currentTime < lastEarlyWarning + earlyWarningEvery || currentTime < lastTick + earlyWarningDelay)) continue;
- if ( !isLongTimeout && MinecraftServer.getServer().hasStopped()) continue; // Don't spam early watchdog warnings during shutdown, we'll come back to this...
+ if ( !isLongTimeout && server.hasStopped()) continue; // Don't spam early watchdog warnings during shutdown, we'll come back to this...
lastEarlyWarning = currentTime;
if (isLongTimeout) {
// Paper end
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 10:02:51 +02:00
@@ -137,9 +140,25 @@ public final class WatchdogThread extends io.papermc.paper.util.TickThread // Pa
2021-06-11 14:02:28 +02:00
if ( isLongTimeout )
{
- if ( this.restart && !MinecraftServer.getServer().hasStopped() )
2021-06-11 14:02:28 +02:00
+ if ( !server.hasStopped() )
{
- RestartCommand.restart();
+ AsyncCatcher.enabled = false; // Disable async catcher incase it interferes with us
+ AsyncCatcher.shuttingDown = true;
+ server.forceTicks = true;
+ if (restart) {
+ RestartCommand.addShutdownHook( SpigotConfig.restartScript );
+ }
+ // try one last chance to safe shutdown on main incase it 'comes back'
+ server.abnormalExit = true;
+ server.safeShutdown(false, restart);
+ try {
+ Thread.sleep(1000);
+ } catch (InterruptedException e) {
+ e.printStackTrace();
+ }
+ if (!server.hasStopped()) {
+ server.close();
+ }
}
break;
} // Paper end
diff --git a/src/main/resources/log4j2.xml b/src/main/resources/log4j2.xml
index 3dc317e466e1b93dff030794dd7f29ca1b266778..d285dbec16272db6b8a71865e05924ad66087407 100644
2021-06-11 14:02:28 +02:00
--- a/src/main/resources/log4j2.xml
+++ b/src/main/resources/log4j2.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<Configuration status="WARN" packages="com.mojang.util">
+<Configuration status="WARN" packages="com.mojang.util" shutdownHook="disable">
<Appenders>
<Queue name="ServerGuiConsole">
<PatternLayout pattern="[%d{HH:mm:ss} %level]: %msg%n" />