Paper/nms-patches/ContainerPlayer.patch

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--- a/net/minecraft/server/ContainerPlayer.java
+++ b/net/minecraft/server/ContainerPlayer.java
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@@ -1,5 +1,10 @@
package net.minecraft.server;
+// CraftBukkit start
+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
+// CraftBukkit end
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+
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public class ContainerPlayer extends ContainerRecipeBook<InventoryCrafting> {
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public static final MinecraftKey c = new MinecraftKey("textures/atlas/blocks.png");
@@ -10,15 +15,28 @@
public static final MinecraftKey h = new MinecraftKey("item/empty_armor_slot_shield");
private static final MinecraftKey[] j = new MinecraftKey[]{ContainerPlayer.g, ContainerPlayer.f, ContainerPlayer.e, ContainerPlayer.d};
private static final EnumItemSlot[] k = new EnumItemSlot[]{EnumItemSlot.HEAD, EnumItemSlot.CHEST, EnumItemSlot.LEGS, EnumItemSlot.FEET};
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- private final InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
- private final InventoryCraftResult resultInventory = new InventoryCraftResult();
+ // CraftBukkit start
+ private final InventoryCrafting craftInventory;
+ private final InventoryCraftResult resultInventory;
+ // CraftBukkit end
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public final boolean i;
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private final EntityHuman owner;
+ // CraftBukkit start
+ private CraftInventoryView bukkitEntity = null;
+ private PlayerInventory player;
+ // CraftBukkit end
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public ContainerPlayer(PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
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super((Containers) null, 0);
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this.i = flag;
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this.owner = entityhuman;
+ // CraftBukkit start
+ this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
+ this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
+ this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
+ this.player = playerinventory; // CraftBukkit - save player
+ setTitle(new ChatMessage("container.crafting")); // SPIGOT-4722: Allocate title for player inventory
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+ // CraftBukkit end
this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 154, 28)));
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int i;
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@@ -85,7 +103,7 @@
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@Override
public void a(IInventory iinventory) {
- ContainerWorkbench.a(this.windowId, this.owner.world, this.owner, this.craftInventory, this.resultInventory);
+ ContainerWorkbench.a(this.windowId, this.owner.world, this.owner, this.craftInventory, this.resultInventory, this); // CraftBukkit
}
@Override
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@@ -192,4 +210,17 @@
public InventoryCrafting j() {
return this.craftInventory;
}
+
+ // CraftBukkit start
+ @Override
+ public CraftInventoryView getBukkitView() {
+ if (bukkitEntity != null) {
+ return bukkitEntity;
+ }
+
+ CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
+ bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
+ return bukkitEntity;
+ }
+ // CraftBukkit end
}